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<blockquote data-quote="Meridius" data-source="post: 4933628" data-attributes="member: 84798"><p>I wouldn't go that far. I bend the rules a bit (the rulebook is a guideline in my opinion). If something doesn't work, I prefer to find a solution which is favourable for everyone. I think I'm going with the following solution, and I'll keep you guys updated on if it is going to work: I think I'm going to change the spells to produce destructible effects. Strong single monsters should easily be capable of breaking down that spell, and outside attacks would then ALSO damage the spell. Now it just blocks them.</p><p> </p><p>In my experience, there's not a lot of compatability issues, yes some things are awkward, but that's mostly a consequence to HER. She's quite vulnerable, and save for the mentioned spells, she doesn't have any spell which is an issue. She cannot freely choose, I regard all 'weaves' as self-thought-up spells. Which I have to agree with before I allow them on the game (a rule that I came up with fairly quickly after letting her aboard).</p><p> </p><p>Basically, to clarify, save for those spells (especially harden air) there aren't any problems. It runs like a breeze. And has done so for 2 years. It's just that while I could certainly entertain everyone at the table, it's just my preparations that became somewhat restricted in nature because of these spells.</p><p> </p><p>I didn't notice these restrictions as a player/character problem until another player pointed out that I take unusual measures to circumvent these circumstances (he asked if I could include a single-monster encounter, which I don't do usually, because of the harden-air problem). It was then that I realised that I was skipping out on things because of one player. Which is bad. She also recently sank some ships by making them run into blocks of air. That in combination with my other player's request made me reconsider her weaves and character.</p><p> </p><p>I mostly wondered what other DM's would do, and I seem to be one of the more mild DM's in this case.</p></blockquote><p></p>
[QUOTE="Meridius, post: 4933628, member: 84798"] I wouldn't go that far. I bend the rules a bit (the rulebook is a guideline in my opinion). If something doesn't work, I prefer to find a solution which is favourable for everyone. I think I'm going with the following solution, and I'll keep you guys updated on if it is going to work: I think I'm going to change the spells to produce destructible effects. Strong single monsters should easily be capable of breaking down that spell, and outside attacks would then ALSO damage the spell. Now it just blocks them. In my experience, there's not a lot of compatability issues, yes some things are awkward, but that's mostly a consequence to HER. She's quite vulnerable, and save for the mentioned spells, she doesn't have any spell which is an issue. She cannot freely choose, I regard all 'weaves' as self-thought-up spells. Which I have to agree with before I allow them on the game (a rule that I came up with fairly quickly after letting her aboard). Basically, to clarify, save for those spells (especially harden air) there aren't any problems. It runs like a breeze. And has done so for 2 years. It's just that while I could certainly entertain everyone at the table, it's just my preparations that became somewhat restricted in nature because of these spells. I didn't notice these restrictions as a player/character problem until another player pointed out that I take unusual measures to circumvent these circumstances (he asked if I could include a single-monster encounter, which I don't do usually, because of the harden-air problem). It was then that I realised that I was skipping out on things because of one player. Which is bad. She also recently sank some ships by making them run into blocks of air. That in combination with my other player's request made me reconsider her weaves and character. I mostly wondered what other DM's would do, and I seem to be one of the more mild DM's in this case. [/QUOTE]
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