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<blockquote data-quote="kitsune9" data-source="post: 4933928" data-attributes="member: 18507"><p>I have WoT RPG and I wouldn't have allowed a mix of the two settings. </p><p></p><p>Secondly, if players use their powers and abilities to completely bypass your adventure, you have to own up to that. That's the beauty of some spells and abilities is that in clever ways they present a new solution not thought of before. Now DM's can be reactive about it and nerf the power/ability and the nerf the player or they can be proactive about it and write adventures that take this into account.</p><p></p><p>Lastly, if you have game-breaker player characters, why can't you have game-breaker NPC's? In my campaign, I told my players that WotC books are "legal" content for our campaign. Of course, I haven't read them all. If they pick an uber combination that allows them to blow through the encounter, expect NPC's to do the same. If they choose Sunder as a feat, expect NPC tanks to have Sunder too. If you got an aes-sadai running around busting up your game, you should have the PC's run into an aes-sadai opponent too every once in a while. It just makes sense that where the power lies, more people are going to flock to it if they can. Turn around is just good play. </p><p></p><p>Happy Gaming!</p></blockquote><p></p>
[QUOTE="kitsune9, post: 4933928, member: 18507"] I have WoT RPG and I wouldn't have allowed a mix of the two settings. Secondly, if players use their powers and abilities to completely bypass your adventure, you have to own up to that. That's the beauty of some spells and abilities is that in clever ways they present a new solution not thought of before. Now DM's can be reactive about it and nerf the power/ability and the nerf the player or they can be proactive about it and write adventures that take this into account. Lastly, if you have game-breaker player characters, why can't you have game-breaker NPC's? In my campaign, I told my players that WotC books are "legal" content for our campaign. Of course, I haven't read them all. If they pick an uber combination that allows them to blow through the encounter, expect NPC's to do the same. If they choose Sunder as a feat, expect NPC tanks to have Sunder too. If you got an aes-sadai running around busting up your game, you should have the PC's run into an aes-sadai opponent too every once in a while. It just makes sense that where the power lies, more people are going to flock to it if they can. Turn around is just good play. Happy Gaming! [/QUOTE]
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