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<blockquote data-quote="Meridius" data-source="post: 5055935" data-attributes="member: 84798"><p>I hope necro-ing an old thread isn't frowned upon here (this forum didn't appear to have rules on it, but I might've missed something), if so, my excuses. But since I've only played about twice since the last thread in this topic it's still quite relevant to me... and may be useful to others too.</p><p></p><p>I've been working on the spells mentioned in this topic. And I've decided to indeed give those spells hit points, however, I feel there's also a need for hardness, since hitting something immovable, even if hardly visible, is quite easy. I've been going with hardness 5 for the 'harden air' spell, and 8 for the 'false wall' (basically the same, but now visible).</p><p></p><p>Aes Sedai cast spells (weaves) on levels. They can choose how powerful the effect is they cast. Which is quite neat. The caster can choose to cast a certain spell on 1st level, or, for example on 4th level. The effects increase proportionally, and the spell-slot used is the same as the level the spell was cast on.</p><p></p><p>Now, I ruled since the air doesn't get harder as the spell progresses through levels, it will have a single hardness, and varying numbers of hitpoints.</p><p></p><p>For example the 'Harden air weave, hardness for all levels is 5.</p><p>0-level --> 1ft radius (blocking windows) --> 10 hp</p><p>1st-level --> 3 ft radius (blocking small doors for example) --> 13 hp</p><p>2nd-level --> 5 ft radius (holding small creature) --> 15 hp</p><p>3rd-level --> 10 ft radius (holding medium creature, or blocking a gate) --> 20 hp</p><p>4th-level --> 15 ft radius (5*25 ft bridge, holding a large creature) --> 25 hp</p><p>5th-level --> 20 ft radius (10*50 ft bridge) --> 35 hp</p><p></p><p>False wall leads to slightly higher hp numbers (exactly 5) and is castable from levels 1 through 6 in stead of 0 through 5. It is non-transparent and can take on the colour and texture of any stone wall. It's hardness would be 8 in stead. I've made up corresponding </p><p></p><p>Now I don't have much experience with making up and balancing spells this complicated. Do you think it would be fair/balanced/? I plan on re-installing the suffocation effects, since a Dragon would make very short work of this spell, but for example a goblin would have quite a lot of problems.</p></blockquote><p></p>
[QUOTE="Meridius, post: 5055935, member: 84798"] I hope necro-ing an old thread isn't frowned upon here (this forum didn't appear to have rules on it, but I might've missed something), if so, my excuses. But since I've only played about twice since the last thread in this topic it's still quite relevant to me... and may be useful to others too. I've been working on the spells mentioned in this topic. And I've decided to indeed give those spells hit points, however, I feel there's also a need for hardness, since hitting something immovable, even if hardly visible, is quite easy. I've been going with hardness 5 for the 'harden air' spell, and 8 for the 'false wall' (basically the same, but now visible). Aes Sedai cast spells (weaves) on levels. They can choose how powerful the effect is they cast. Which is quite neat. The caster can choose to cast a certain spell on 1st level, or, for example on 4th level. The effects increase proportionally, and the spell-slot used is the same as the level the spell was cast on. Now, I ruled since the air doesn't get harder as the spell progresses through levels, it will have a single hardness, and varying numbers of hitpoints. For example the 'Harden air weave, hardness for all levels is 5. 0-level --> 1ft radius (blocking windows) --> 10 hp 1st-level --> 3 ft radius (blocking small doors for example) --> 13 hp 2nd-level --> 5 ft radius (holding small creature) --> 15 hp 3rd-level --> 10 ft radius (holding medium creature, or blocking a gate) --> 20 hp 4th-level --> 15 ft radius (5*25 ft bridge, holding a large creature) --> 25 hp 5th-level --> 20 ft radius (10*50 ft bridge) --> 35 hp False wall leads to slightly higher hp numbers (exactly 5) and is castable from levels 1 through 6 in stead of 0 through 5. It is non-transparent and can take on the colour and texture of any stone wall. It's hardness would be 8 in stead. I've made up corresponding Now I don't have much experience with making up and balancing spells this complicated. Do you think it would be fair/balanced/? I plan on re-installing the suffocation effects, since a Dragon would make very short work of this spell, but for example a goblin would have quite a lot of problems. [/QUOTE]
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