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<blockquote data-quote="Meridius" data-source="post: 5056043" data-attributes="member: 84798"><p>Certain spells are overpowered, usually in a 'save-or-die' way. The spells specifically mentioned happen to pop up a certain volume of solidified air.</p><p></p><p>Sounds innocent, but for example, if I send in single monsters she can solidify air around it, and while I've removed the suffocation effect, the fight is basically over. Not much fun for the rest.</p><p></p><p>Secondly, she can redraw dungeon-maps. Blocking off passages. Now this isn't a problem by itself, but it's the fact that this wall is ABSOLUTELY indestructible. There aren't even rules on how to break it, the air just gets more solid than any other substance on the planet.</p><p></p><p>And remember, this is AFTER I already toned down the spells effect. Originally, there was no limit to it's shape. So trip-wires, nooses, blob's of air blocking throats, everything was possible. Basically, you could use it to instakill a Great Wyrm with a 0-level spell (assuming he'd fumble his save).</p><p></p><p>I don't like the 'fight fire with fire' approach, I've never had much love for the WoT world, I've thought up my own world, and since she is having fun with a WoT character I allowed it, but I was too inexperienced to poke through the systems differences. I'm fixing that problem now by quantifying the spells strength, I'm making the spell destructible. </p><p></p><p>That said, I've dropped the dispel magic bomb already, and she was quite surprised that I ruled that all forms of magic (including the one power) have influence on each other. Dispel magic and antimagic fields negate the one power as readily as they do with divine or arcane magic.</p><p></p><p>Sorry for the long text, roguerouge but I should've written that I want to prevent circumstances where she feels I've specifically designed each and every encounter to prevent her 'unbalanced spells' from being any use. </p><p></p><p>Now, to clarify a bit for other readers: I'm no longer in doubt about what to do with the player and her character. She has fun, the party has fun, but I feel a few of her spells are unbalanced, so planning an encounter mainly revolves around devising a way to keep those spells from changing a tough encounter into a VERY easy one. For example, single monster encounters are out of the question, and that detracts a little bit from MY fun.</p><p>I don't want to sacrifice HER fun for mine, so I have been looking for a way to keep everyone happy, including her and me.</p><p></p><p>My answer: altering the spells themselves.</p><p>My question: did I, in my previous post make up a fairly balanced spell. Specifically, what do you think about the hardness and hitpoints I've given these two spells?</p><p></p><p>I hope I've given sufficient explanation this time, sometimes it's a bit hard to explain myself in English.</p></blockquote><p></p>
[QUOTE="Meridius, post: 5056043, member: 84798"] Certain spells are overpowered, usually in a 'save-or-die' way. The spells specifically mentioned happen to pop up a certain volume of solidified air. Sounds innocent, but for example, if I send in single monsters she can solidify air around it, and while I've removed the suffocation effect, the fight is basically over. Not much fun for the rest. Secondly, she can redraw dungeon-maps. Blocking off passages. Now this isn't a problem by itself, but it's the fact that this wall is ABSOLUTELY indestructible. There aren't even rules on how to break it, the air just gets more solid than any other substance on the planet. And remember, this is AFTER I already toned down the spells effect. Originally, there was no limit to it's shape. So trip-wires, nooses, blob's of air blocking throats, everything was possible. Basically, you could use it to instakill a Great Wyrm with a 0-level spell (assuming he'd fumble his save). I don't like the 'fight fire with fire' approach, I've never had much love for the WoT world, I've thought up my own world, and since she is having fun with a WoT character I allowed it, but I was too inexperienced to poke through the systems differences. I'm fixing that problem now by quantifying the spells strength, I'm making the spell destructible. That said, I've dropped the dispel magic bomb already, and she was quite surprised that I ruled that all forms of magic (including the one power) have influence on each other. Dispel magic and antimagic fields negate the one power as readily as they do with divine or arcane magic. Sorry for the long text, roguerouge but I should've written that I want to prevent circumstances where she feels I've specifically designed each and every encounter to prevent her 'unbalanced spells' from being any use. Now, to clarify a bit for other readers: I'm no longer in doubt about what to do with the player and her character. She has fun, the party has fun, but I feel a few of her spells are unbalanced, so planning an encounter mainly revolves around devising a way to keep those spells from changing a tough encounter into a VERY easy one. For example, single monster encounters are out of the question, and that detracts a little bit from MY fun. I don't want to sacrifice HER fun for mine, so I have been looking for a way to keep everyone happy, including her and me. My answer: altering the spells themselves. My question: did I, in my previous post make up a fairly balanced spell. Specifically, what do you think about the hardness and hitpoints I've given these two spells? I hope I've given sufficient explanation this time, sometimes it's a bit hard to explain myself in English. [/QUOTE]
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