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<blockquote data-quote="Thornir Alekeg" data-source="post: 5056352" data-attributes="member: 15651"><p>I haven't played WoT, so I'm not familiar with the way the weaves work in the rules. What limits the amount of castings? Is it a set number of castings per day, an overall power limit?</p><p></p><p>Looking at what you have written I think the hardness and HPs look decent. </p><p></p><p>The idea of tying off the weave bothers me. The hardness and HP help with that, but I don't like the idea of essentially permanent spells at that low level. I would look at having the weaves require concentration and, if the PC ties it off, it either has a duration based upon level, or it reduces power of subsequent weaves - an overall limit to how much power one can access and sustain.</p><p></p><p>Suffocation - how long does it take? I think I recall seeing two rounds listed somewhere above (although now I can't find it). Most things can go a little while without breathing - if it takes a few rounds to take full effect, it becomes less of a "save or die" issue. I would consider no effect on 1st round, followed by a strength draining effect (-2 per round?) for each of the next three rounds, followed by unconciousness in round 5. </p><p></p><p>Ships destroyed by running into blocks of air? How big were these blocks? Ships are pretty tough. I can see damaging them, or forcing them to tack around the blocks, slwoing them considerably, but destroying them? The hardness and HP will I guess help with that as well as the ship will likely just plow through a smaller block taking some damage before the block breaks.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 5056352, member: 15651"] I haven't played WoT, so I'm not familiar with the way the weaves work in the rules. What limits the amount of castings? Is it a set number of castings per day, an overall power limit? Looking at what you have written I think the hardness and HPs look decent. The idea of tying off the weave bothers me. The hardness and HP help with that, but I don't like the idea of essentially permanent spells at that low level. I would look at having the weaves require concentration and, if the PC ties it off, it either has a duration based upon level, or it reduces power of subsequent weaves - an overall limit to how much power one can access and sustain. Suffocation - how long does it take? I think I recall seeing two rounds listed somewhere above (although now I can't find it). Most things can go a little while without breathing - if it takes a few rounds to take full effect, it becomes less of a "save or die" issue. I would consider no effect on 1st round, followed by a strength draining effect (-2 per round?) for each of the next three rounds, followed by unconciousness in round 5. Ships destroyed by running into blocks of air? How big were these blocks? Ships are pretty tough. I can see damaging them, or forcing them to tack around the blocks, slwoing them considerably, but destroying them? The hardness and HP will I guess help with that as well as the ship will likely just plow through a smaller block taking some damage before the block breaks. [/QUOTE]
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