Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Difficult Character and Player
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DrunkonDuty" data-source="post: 5056430" data-attributes="member: 54364"><p>Hey Meridius.</p><p> </p><p>Your hit point/hardness scheme seems ok at first glance. To be a little more certain of them I suggest the following:</p><p> </p><p>Look at how much damage an average attacker can do. Compare that to the hardness/hit points of the various level spells. Work out how many shots it will take to break a hardened air structure. For instance: the 5th level version of the spell: 5 hardness/35 hp. Can be destroyed by 1 shot of 40 damage, 2 shots of 23 damage or even 35 shots of 6 damage. Given the sort of enemies your characters fight is this OK?</p><p> </p><p>I'd still go without the suffocation effects, or maybe make them a little more realistic than the RAW. No one suffocates in 12 seconds (that's 2 rounds.) Unconsciousness takes about 3 minutes. That's 36 rounds or about 3-5 times as long as the average DND fight. Brain death for a human takes about 5 mins IIRC. </p><p> </p><p>For permanent spells (ie: tied off weaves) I'd go with the above suggestion of making the spell effect weaker. Less hardness, fewer hit points. Or maybe it takes up a spell slot to maintain the tied off weave. May only need to use a 1st level slot per tied weave but when all 1st level slots are used she will have to move on to using 2nd level slots, etc. </p><p> </p><p>But most of all I'd suggest having a good hard think about whether or not you want to keep this character. Still thinking that a chat with the player about a new character (or a re-mechanic-ing* of the current character) is the best option here.</p><p> </p><p>cheers mate,</p><p>good luck with it. It does sound like you're bending over backwards here to make sure everyone has a good time. The best of luck with it.</p><p> </p><p>*sorry about the made up word. I realise English is not your first language.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 5056430, member: 54364"] Hey Meridius. Your hit point/hardness scheme seems ok at first glance. To be a little more certain of them I suggest the following: Look at how much damage an average attacker can do. Compare that to the hardness/hit points of the various level spells. Work out how many shots it will take to break a hardened air structure. For instance: the 5th level version of the spell: 5 hardness/35 hp. Can be destroyed by 1 shot of 40 damage, 2 shots of 23 damage or even 35 shots of 6 damage. Given the sort of enemies your characters fight is this OK? I'd still go without the suffocation effects, or maybe make them a little more realistic than the RAW. No one suffocates in 12 seconds (that's 2 rounds.) Unconsciousness takes about 3 minutes. That's 36 rounds or about 3-5 times as long as the average DND fight. Brain death for a human takes about 5 mins IIRC. For permanent spells (ie: tied off weaves) I'd go with the above suggestion of making the spell effect weaker. Less hardness, fewer hit points. Or maybe it takes up a spell slot to maintain the tied off weave. May only need to use a 1st level slot per tied weave but when all 1st level slots are used she will have to move on to using 2nd level slots, etc. But most of all I'd suggest having a good hard think about whether or not you want to keep this character. Still thinking that a chat with the player about a new character (or a re-mechanic-ing* of the current character) is the best option here. cheers mate, good luck with it. It does sound like you're bending over backwards here to make sure everyone has a good time. The best of luck with it. *sorry about the made up word. I realise English is not your first language. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Difficult Character and Player
Top