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<blockquote data-quote="OnlineDM" data-source="post: 5426437" data-attributes="member: 90804"><p>On the "go through the roof" question, I personally think that can be reasonable in certain circumstances. I think this player has made it clear that he wants hack-and-slash, grab the loot, but this campaign involves more role playing than that - that's the problem I see.</p><p></p><p>Going through the roof can be a creative solution. I recently ran a game where the party was heading down to a basement lair beneath a shop via a stairway that ran down from a trap door in the shop floor. The stairway was a bottleneck for the PCs, so one player said, "Can I make a Dungeoneering check to see if there's a weak spot in the floor where I might be able to hack through, other than the trap door?" Sure! He rolled well on Dungeoneering, and I had him notice some weak boards. It took one turn to make the check, walk over to the weak spot and pull the rug away from it. It took the next turn to actually create a hole. THEN he could start shooting arrows down at the bad guys.</p><p></p><p>I'm glad I said yes in this situation. Sure, it wasn't the most efficient way to handle things, but who cares? It was cool, and I wanted to reward that.</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5426437, member: 90804"] On the "go through the roof" question, I personally think that can be reasonable in certain circumstances. I think this player has made it clear that he wants hack-and-slash, grab the loot, but this campaign involves more role playing than that - that's the problem I see. Going through the roof can be a creative solution. I recently ran a game where the party was heading down to a basement lair beneath a shop via a stairway that ran down from a trap door in the shop floor. The stairway was a bottleneck for the PCs, so one player said, "Can I make a Dungeoneering check to see if there's a weak spot in the floor where I might be able to hack through, other than the trap door?" Sure! He rolled well on Dungeoneering, and I had him notice some weak boards. It took one turn to make the check, walk over to the weak spot and pull the rug away from it. It took the next turn to actually create a hole. THEN he could start shooting arrows down at the bad guys. I'm glad I said yes in this situation. Sure, it wasn't the most efficient way to handle things, but who cares? It was cool, and I wanted to reward that. [/QUOTE]
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