Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Difficult Player
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chzbro" data-source="post: 5428853" data-attributes="member: 83964"><p>All of this is good advice, but I do want to interject a hypothetical into the discussion. It's possible for us, as DMs, to get a little rigid in the way we think about our own worlds (again, I'm not saying this is the case here, just that I think it's common). If a player wants to hack a hole in a roof rather than climb down a wall...is it really a big deal?</p><p></p><p>In action movies, crazy stuff like that happens all the time for a comedic break in tension. The hero falls through the roof, a surprised old man in the room below drops his dentures, and we move on.</p><p></p><p>I understand in a very real way the desire to impose consequences on character actions, but if you even look at the word "consequence" it's a bit negative. It's very liberating as a DM to sometimes just "go with it." At the end of a tense combat, there's nothing wrong with an occasional laugh over something we'd normally call absurd. In fact, those are often the moments we remember best and talk about most years later.</p><p></p><p>I don't know this particular player or situation, so I won't speak to that directly; if he's a problem a one-on-one discussion is best. But, we as DMs have to remember that it takes two to tango. The DM can't tell the story alone; the players have to be able to contribute too. And if a player antagonizes a DM and the DM responds by "punishing" the player...well, things are almost guaranteed to continuing to escalate in a negative direction.</p><p></p><p>I feel strongly that the DM should not try to run the game like a disciplinarian. The dynamic shouldn't be boss to subordinate because ultimately we're all equally necessary and all friends. It's frustrating as a player to play in a game with a DM who only wants to tell *his* story in the same way that it's frustrating as a DM to judge a game with a player who tries to sabotage everything.</p><p></p><p>However, it is possible for players to contribute to the narrative, even in dumb ways, without it being sabotage. What if, in this situation, the half-orc hacked through the roof, fell through having weakened it, then punched a hole through the floor below landing on the ground floor and taking 2d10 damage? He's still the center of attention, it's funny, you make your point with the damage, but he still feels like he stole the show.</p><p></p><p>Maybe none of that would help in this instance, but there are other options besides having him arrested and jailed. In fact, in this case, jailing the character ended up making his small distraction (hole in the roof) a huge derail of the story all focused on him. Take advantage of it. He wants to kill the sheriff, so make the sheriff a bad guy. Don't think of it as encouraging him to behave badly, think of it as channeling his shoddy RP in a direction you want.</p><p></p><p>...My hypothetical got kind of specific, but hopefully the larger point is clear...to someone.</p></blockquote><p></p>
[QUOTE="Chzbro, post: 5428853, member: 83964"] All of this is good advice, but I do want to interject a hypothetical into the discussion. It's possible for us, as DMs, to get a little rigid in the way we think about our own worlds (again, I'm not saying this is the case here, just that I think it's common). If a player wants to hack a hole in a roof rather than climb down a wall...is it really a big deal? In action movies, crazy stuff like that happens all the time for a comedic break in tension. The hero falls through the roof, a surprised old man in the room below drops his dentures, and we move on. I understand in a very real way the desire to impose consequences on character actions, but if you even look at the word "consequence" it's a bit negative. It's very liberating as a DM to sometimes just "go with it." At the end of a tense combat, there's nothing wrong with an occasional laugh over something we'd normally call absurd. In fact, those are often the moments we remember best and talk about most years later. I don't know this particular player or situation, so I won't speak to that directly; if he's a problem a one-on-one discussion is best. But, we as DMs have to remember that it takes two to tango. The DM can't tell the story alone; the players have to be able to contribute too. And if a player antagonizes a DM and the DM responds by "punishing" the player...well, things are almost guaranteed to continuing to escalate in a negative direction. I feel strongly that the DM should not try to run the game like a disciplinarian. The dynamic shouldn't be boss to subordinate because ultimately we're all equally necessary and all friends. It's frustrating as a player to play in a game with a DM who only wants to tell *his* story in the same way that it's frustrating as a DM to judge a game with a player who tries to sabotage everything. However, it is possible for players to contribute to the narrative, even in dumb ways, without it being sabotage. What if, in this situation, the half-orc hacked through the roof, fell through having weakened it, then punched a hole through the floor below landing on the ground floor and taking 2d10 damage? He's still the center of attention, it's funny, you make your point with the damage, but he still feels like he stole the show. Maybe none of that would help in this instance, but there are other options besides having him arrested and jailed. In fact, in this case, jailing the character ended up making his small distraction (hole in the roof) a huge derail of the story all focused on him. Take advantage of it. He wants to kill the sheriff, so make the sheriff a bad guy. Don't think of it as encouraging him to behave badly, think of it as channeling his shoddy RP in a direction you want. ...My hypothetical got kind of specific, but hopefully the larger point is clear...to someone. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Difficult Player
Top