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General Tabletop Discussion
*TTRPGs General
Difficulties using the dungeon tiles from Wizards of the Coast
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<blockquote data-quote="jgerman" data-source="post: 4756851" data-attributes="member: 61755"><p>Difficulties? I find them terribly unwieldy, limiting, and overall a pain in the ass to use <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The only time I use them now is for running something that explicitly uses them (like Dungeon Delve). I'm not thrilled about that but it's acceptable for short delve like adventures. </p><p></p><p>I use them two ways now:</p><p></p><p>Digital Method</p><p>-----------------</p><p>Scan them in, do some post-production to make them look less crappy, then build the map in Gimp with the scanned in images. Then I pull the resulting map into MapTool. It's not as nice as other methods but it works for delves. </p><p></p><p>Non-digital Method</p><p>----------------------</p><p>If I have to go without a VTT for a session I've found that most of the difficulties with them can be avoided by making color photocopies of the ones I need cutting them out and gluing/taping them down onto black construction paper. This solves a lot of issues: I don't need multiple sets, they lay completely flat, it's fast to create the map and fast to pull it out. </p><p></p><p>Since they lay flat storage is a breeze, and they are permanent maps for that delve. Throw them into a folder with a page for each encounter and maybe some pregen characters and you have a night's entertainment whenever. </p><p></p><p>Both methods allow me to "package" up a quick one shot, or mini-adventure to easily pull off of the shelf and use. Obviously this isn't limited to using Dungeon Tiles, I do the same thing with other mapping methods. However, working through Dungeon Delve and creating these "adventure" packs has already proven useful.</p></blockquote><p></p>
[QUOTE="jgerman, post: 4756851, member: 61755"] Difficulties? I find them terribly unwieldy, limiting, and overall a pain in the ass to use :) The only time I use them now is for running something that explicitly uses them (like Dungeon Delve). I'm not thrilled about that but it's acceptable for short delve like adventures. I use them two ways now: Digital Method ----------------- Scan them in, do some post-production to make them look less crappy, then build the map in Gimp with the scanned in images. Then I pull the resulting map into MapTool. It's not as nice as other methods but it works for delves. Non-digital Method ---------------------- If I have to go without a VTT for a session I've found that most of the difficulties with them can be avoided by making color photocopies of the ones I need cutting them out and gluing/taping them down onto black construction paper. This solves a lot of issues: I don't need multiple sets, they lay completely flat, it's fast to create the map and fast to pull it out. Since they lay flat storage is a breeze, and they are permanent maps for that delve. Throw them into a folder with a page for each encounter and maybe some pregen characters and you have a night's entertainment whenever. Both methods allow me to "package" up a quick one shot, or mini-adventure to easily pull off of the shelf and use. Obviously this isn't limited to using Dungeon Tiles, I do the same thing with other mapping methods. However, working through Dungeon Delve and creating these "adventure" packs has already proven useful. [/QUOTE]
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