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<blockquote data-quote="LeStryfe79" data-source="post: 5782650" data-attributes="member: 71820"><p>I see your points, but lets not kid ourselves. AD&D = Hard, 3rd = normal, and 4th = easy. I'm not saying which is better, but in this instance, casual actually equated to less players. I know it's a strange anomaly, but it's akin to poor people being fatter in the Unite States(statistically proven). In reality, it comes down to accepting a state of depression for a cost of less resistance. Depressed people usually have less money to spend and can no longer support our hobby. Controversial? Yes indeed! Rightly so, since controversy without merit is the last bastion of losers everywhere. I guess what I mean is that catering to a casual crowd works great for mainstream entertainment like Reality TV/Movies/ Social Games but is the doom of the type of game we love. Casual options are a great idea for bringing new players into the fold, however, so I'm all for them, but only to a certain extent. Unfortunately, this is a war in many ways, and those unwilling to see this will simply watch their beloved game die a mazes and monsters like death. I'm not kidding around here. New players are slipping through mine, and yours, and Enworld's hands on a daily basis. We HAVE to figure out how to attract these players ASAP or else!!! We have to show people how cool and interesting our hobby really is, and Bejeweled won't quite do the trick. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="LeStryfe79, post: 5782650, member: 71820"] I see your points, but lets not kid ourselves. AD&D = Hard, 3rd = normal, and 4th = easy. I'm not saying which is better, but in this instance, casual actually equated to less players. I know it's a strange anomaly, but it's akin to poor people being fatter in the Unite States(statistically proven). In reality, it comes down to accepting a state of depression for a cost of less resistance. Depressed people usually have less money to spend and can no longer support our hobby. Controversial? Yes indeed! Rightly so, since controversy without merit is the last bastion of losers everywhere. I guess what I mean is that catering to a casual crowd works great for mainstream entertainment like Reality TV/Movies/ Social Games but is the doom of the type of game we love. Casual options are a great idea for bringing new players into the fold, however, so I'm all for them, but only to a certain extent. Unfortunately, this is a war in many ways, and those unwilling to see this will simply watch their beloved game die a mazes and monsters like death. I'm not kidding around here. New players are slipping through mine, and yours, and Enworld's hands on a daily basis. We HAVE to figure out how to attract these players ASAP or else!!! We have to show people how cool and interesting our hobby really is, and Bejeweled won't quite do the trick. :) [/QUOTE]
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