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Difficulty Dial?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5782867" data-attributes="member: 82106"><p>Yeah, I don't buy your basic assertion here at all. I think you're conflating "chance of instant death at any given instant" with "difficulty". Even if you simply equate it with PC attrition rate, which IMHO is a pretty simplistic sort of way to look at it, there's no indication IME that 4e is somehow inherently 'less difficult' than say 2e. I have approximately similar PC attrition in my current 4e campaign as I did in my previous 2e campaign a few years ago. Same setting, pretty much the same sort of challenges and whatnot, pretty much similar results. </p><p></p><p>I'd note that in between I ran some other 4e stuff, including one full campaign in which PCs never died. That game though was played online and was more story heavy and it was just less fun to have PCs getting killed. There were still plenty of tense moments though and the game didn't come across (AFAIK) as 'easy'. It was just focused on different things. The players were wrapped up in accomplishing strategic goals and the interests of their characters. Threat and difficulty came from a different source. I'd say 4e was pretty good for this because it is not hard to set things up so you have a good idea how likely it is someone will get killed, etc.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5782867, member: 82106"] Yeah, I don't buy your basic assertion here at all. I think you're conflating "chance of instant death at any given instant" with "difficulty". Even if you simply equate it with PC attrition rate, which IMHO is a pretty simplistic sort of way to look at it, there's no indication IME that 4e is somehow inherently 'less difficult' than say 2e. I have approximately similar PC attrition in my current 4e campaign as I did in my previous 2e campaign a few years ago. Same setting, pretty much the same sort of challenges and whatnot, pretty much similar results. I'd note that in between I ran some other 4e stuff, including one full campaign in which PCs never died. That game though was played online and was more story heavy and it was just less fun to have PCs getting killed. There were still plenty of tense moments though and the game didn't come across (AFAIK) as 'easy'. It was just focused on different things. The players were wrapped up in accomplishing strategic goals and the interests of their characters. Threat and difficulty came from a different source. I'd say 4e was pretty good for this because it is not hard to set things up so you have a good idea how likely it is someone will get killed, etc. [/QUOTE]
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