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<blockquote data-quote="AbdulAlhazred" data-source="post: 5782880" data-attributes="member: 82106"><p>Sorry, but IMHO this is utter drivel. The sort of Gygaxian insta-gank "difficulty" you are talking about is first of all so utterly trivial to supply that it has nothing to do with edition. A TWELVE year old can make up "locked chest with poison needle trap, save vs poison or die if you fail to disarm the trap before picking the lock" (honestly I can find this text in my first dungeon that I wrote at 12, lol). That same situation can be dropped into 4e in a heartbeat. Likewise I can NOT use it in AD&D. </p><p></p><p>The deeper problem is that there are other, and IMHO better, types of challenges for which AD&D was rather poorly suited. SoD gauntlets were fun when I was young and didn't know more about building an interesting adventure, but there are WAY better ways to do it now and 4e in particular has good mechanics for that. </p><p></p><p>For instance instead of a trap going off is 'KERSPLAT!' how about a trap where the PC gets poisoned and you have one hour to find the antidote? Heck, add another dimension and if the players are clever they can learn about the trap ahead of time and go get the antidote BEFORE they get poisoned. Now, I can do that in any set of rules, and you might say it is 'less difficult' than kersplat, but it is also a heck of a lot more fun than "awe, you rolled low, make up a new PC". In my mind the added dimensions that the players have to engage with makes it a trickier and more difficult adventure, even though the chance of a PC dying is probably a little less.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5782880, member: 82106"] Sorry, but IMHO this is utter drivel. The sort of Gygaxian insta-gank "difficulty" you are talking about is first of all so utterly trivial to supply that it has nothing to do with edition. A TWELVE year old can make up "locked chest with poison needle trap, save vs poison or die if you fail to disarm the trap before picking the lock" (honestly I can find this text in my first dungeon that I wrote at 12, lol). That same situation can be dropped into 4e in a heartbeat. Likewise I can NOT use it in AD&D. The deeper problem is that there are other, and IMHO better, types of challenges for which AD&D was rather poorly suited. SoD gauntlets were fun when I was young and didn't know more about building an interesting adventure, but there are WAY better ways to do it now and 4e in particular has good mechanics for that. For instance instead of a trap going off is 'KERSPLAT!' how about a trap where the PC gets poisoned and you have one hour to find the antidote? Heck, add another dimension and if the players are clever they can learn about the trap ahead of time and go get the antidote BEFORE they get poisoned. Now, I can do that in any set of rules, and you might say it is 'less difficult' than kersplat, but it is also a heck of a lot more fun than "awe, you rolled low, make up a new PC". In my mind the added dimensions that the players have to engage with makes it a trickier and more difficult adventure, even though the chance of a PC dying is probably a little less. [/QUOTE]
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