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Difficulty Eliminating the Grid
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<blockquote data-quote="Ahnehnois" data-source="post: 5762279" data-attributes="member: 17106"><p>I'm a 3.X DM and I don't use grids (usually; we'll pull a blank one out now and then for complex situations). I never saw the need for them, and I do see where miniatures and battle maps can detract from the actual game.</p><p></p><p>I think especially for experienced players and DMs it's pretty easy to wing it. How far apart are you when you spot the enemy? Decide or roll some dice. If you move away from someone in melee, you provoke. If you 5 ft. step, they 5 ft. step to meet you on their turn. If two people are in melee with one opponent, the step to flank. Most 3.X spells are short, medium, or long. It's usually pretty obvious whether the target is in range or not. Most other ranged effects are 30 or 60 ft., similarly easy to guess. A lot of other things can be handwaved. Tactics are only complicated when there are multiple characters on both sides and both are interested in doing some kind of tactical movement, which is not that common. There are some very simple bottom lines. Can I attack? Can I be attacked? How far away am I from X? Usually, the answers to these questions are readily apparent, especially if you've described things well.</p><p></p><p>Then again, if you're off by 5 ft. here and there, who cares?</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5762279, member: 17106"] I'm a 3.X DM and I don't use grids (usually; we'll pull a blank one out now and then for complex situations). I never saw the need for them, and I do see where miniatures and battle maps can detract from the actual game. I think especially for experienced players and DMs it's pretty easy to wing it. How far apart are you when you spot the enemy? Decide or roll some dice. If you move away from someone in melee, you provoke. If you 5 ft. step, they 5 ft. step to meet you on their turn. If two people are in melee with one opponent, the step to flank. Most 3.X spells are short, medium, or long. It's usually pretty obvious whether the target is in range or not. Most other ranged effects are 30 or 60 ft., similarly easy to guess. A lot of other things can be handwaved. Tactics are only complicated when there are multiple characters on both sides and both are interested in doing some kind of tactical movement, which is not that common. There are some very simple bottom lines. Can I attack? Can I be attacked? How far away am I from X? Usually, the answers to these questions are readily apparent, especially if you've described things well. Then again, if you're off by 5 ft. here and there, who cares? [/QUOTE]
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