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General Tabletop Discussion
*TTRPGs General
Difficulty Eliminating the Grid
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<blockquote data-quote="ValhallaGH" data-source="post: 5762307" data-attributes="member: 41187"><p>I often put minis on the table to show relative position. But I <strong>do not</strong> put down a battle map, grid, or other meta-reference frame. </p><p>I'll describe the layout in broad details, and add specifics as required. Mostly I rely upon my players to add specific details by what they choose to do. "I'm going to flip a table over for cover," and there's a few light tables in the room (unless that just makes no sense). "I hop onto a bit of railing, grab a light fixture, and swing across to land behind him, punching him as a fly past," action-packed tactics combined with a bit of appropriate flavor text.</p><p></p><p>The goal is to get the benefits of the miniatures without the drawbacks of the detailed battle map. And it works pretty darn well for my groups.</p><p></p><p>Best of luck, and happy 2012.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5762307, member: 41187"] I often put minis on the table to show relative position. But I [B]do not[/B] put down a battle map, grid, or other meta-reference frame. I'll describe the layout in broad details, and add specifics as required. Mostly I rely upon my players to add specific details by what they choose to do. "I'm going to flip a table over for cover," and there's a few light tables in the room (unless that just makes no sense). "I hop onto a bit of railing, grab a light fixture, and swing across to land behind him, punching him as a fly past," action-packed tactics combined with a bit of appropriate flavor text. The goal is to get the benefits of the miniatures without the drawbacks of the detailed battle map. And it works pretty darn well for my groups. Best of luck, and happy 2012. [/QUOTE]
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