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*TTRPGs General
Difficulty Eliminating the Grid
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<blockquote data-quote="frankthedm" data-source="post: 5762355" data-attributes="member: 1164"><p>To my understanding, that is what old school groups DID, at least at low level and against foes without the sense to switch to missile weapons. A group in that situation would only "wade out there" when the fighter had plenty of levels under his belt since only then he would be entitled to 1 attack per level each round vs 1HD foes. Basically until the DM told the fighter "You won't be able to make your full allotment of attacks this round because there are not enough foes getting to you" the players <strong>should</strong> hold out in the hallway.</p><p></p><p>Bottle necking big groups was and is a viable tactic, even if some players wind up skipping their turns. 'Losing' a few turns is less of a big deal when rounds go by faster and resources are more limited.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 5762355, member: 1164"] To my understanding, that is what old school groups DID, at least at low level and against foes without the sense to switch to missile weapons. A group in that situation would only "wade out there" when the fighter had plenty of levels under his belt since only then he would be entitled to 1 attack per level each round vs 1HD foes. Basically until the DM told the fighter "You won't be able to make your full allotment of attacks this round because there are not enough foes getting to you" the players [B]should[/B] hold out in the hallway. Bottle necking big groups was and is a viable tactic, even if some players wind up skipping their turns. 'Losing' a few turns is less of a big deal when rounds go by faster and resources are more limited. [/QUOTE]
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