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General Tabletop Discussion
*TTRPGs General
Difficulty Eliminating the Grid
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<blockquote data-quote="IronWolf" data-source="post: 5762432" data-attributes="member: 21076"><p>I think you can certainly go back "home" again if that is what you want. Our group plays 3.x/Pathfinder and we have many sessions where we don't use a grid. Sometimes we just break it out for more complex battles with either more enemy forces or some interesting terrain condition that might make things a little easier. But even that varies on which GM is running.</p><p></p><p>In our experience it just takes a little trust in the GM and all seems to go pretty well. It definitely seems to shorten time spent during battles by getting rid of the careful scrutiny of the minis and counting of squares.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5762432, member: 21076"] I think you can certainly go back "home" again if that is what you want. Our group plays 3.x/Pathfinder and we have many sessions where we don't use a grid. Sometimes we just break it out for more complex battles with either more enemy forces or some interesting terrain condition that might make things a little easier. But even that varies on which GM is running. In our experience it just takes a little trust in the GM and all seems to go pretty well. It definitely seems to shorten time spent during battles by getting rid of the careful scrutiny of the minis and counting of squares. [/QUOTE]
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