Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Difficulty levels in D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NoWayJose" data-source="post: 5522879" data-attributes="member: 84810"><p>Yes, I realized that the definition of "difficulty" is still up in the air. You mentioned emotional (maybe moral) choices, puzzles, etc. I can also imagine that "difficult" means realistic and gritty, as in you're 5th level but a lucky dagger strike from a petty goblin can still unexpectedly drop you (forget the bloodied buffer). I don't know if D&D could succeed in creating that experience, and if it would be any fun.</p><p> </p><p>I remember those Fighting Fantasy choose-your-adventure books. When you face certain obstacles, there was usually a clever way of circumventing it, if you said the right thing or used the right item. The alternative was just to fight, but the book might 'punish' you by forcing you to fight a high Strength, high Stamina monster.</p><p> </p><p>Movies are another example. Some action movies is just one battle after another, and there's no real tension. Other action thrillers may have only one or two fast and furious action scenes which really puts you at the edge of your seat because the protagonist seems so human and you're not entirely confident that he'll make it through alive.</p><p> </p><p>And if you're playing a video game on Insanity, you're probably not going to rush into battle like you would on Normal difficulty, so you play more carefully and methodically.</p><p> </p><p>I was wondering if D&D might succeed in this fashion by increasing the difficulty levels. Instead of expecting you to fight every encounter, the adventure module might almost expect you to think of alternatives, especially if the players don't feel confident that they will beat every encounter like they're used to in a standard D&D game. This might seem contrary to the spirit of D&D, and especially to the philosophy of 4E, but for someone like me who considers consecutive battles to be often repetitive and tiresome (tactics is not the end-all-be-all for me), could it work to increase difficulty to tweak the feel of D&D?</p><p> </p><p>And like a video game, could the difficulty level be layered over the standard adventure so that you could play one way or another without segmenting your customers?</p></blockquote><p></p>
[QUOTE="NoWayJose, post: 5522879, member: 84810"] Yes, I realized that the definition of "difficulty" is still up in the air. You mentioned emotional (maybe moral) choices, puzzles, etc. I can also imagine that "difficult" means realistic and gritty, as in you're 5th level but a lucky dagger strike from a petty goblin can still unexpectedly drop you (forget the bloodied buffer). I don't know if D&D could succeed in creating that experience, and if it would be any fun. I remember those Fighting Fantasy choose-your-adventure books. When you face certain obstacles, there was usually a clever way of circumventing it, if you said the right thing or used the right item. The alternative was just to fight, but the book might 'punish' you by forcing you to fight a high Strength, high Stamina monster. Movies are another example. Some action movies is just one battle after another, and there's no real tension. Other action thrillers may have only one or two fast and furious action scenes which really puts you at the edge of your seat because the protagonist seems so human and you're not entirely confident that he'll make it through alive. And if you're playing a video game on Insanity, you're probably not going to rush into battle like you would on Normal difficulty, so you play more carefully and methodically. I was wondering if D&D might succeed in this fashion by increasing the difficulty levels. Instead of expecting you to fight every encounter, the adventure module might almost expect you to think of alternatives, especially if the players don't feel confident that they will beat every encounter like they're used to in a standard D&D game. This might seem contrary to the spirit of D&D, and especially to the philosophy of 4E, but for someone like me who considers consecutive battles to be often repetitive and tiresome (tactics is not the end-all-be-all for me), could it work to increase difficulty to tweak the feel of D&D? And like a video game, could the difficulty level be layered over the standard adventure so that you could play one way or another without segmenting your customers? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Difficulty levels in D&D?
Top