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Difficulty Numbers: Scaling, or Static?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 9855790" data-attributes="member: 710"><p>That reminds me of something from Night's Black Agent (or Gumshoe as underlying core system?) had: You had Investigative skills where you don't roll for. If your have an investigative skill that fits the situation, you tell the GM and he gives you the relevant clues. You may be able to spend a point to get some sort of advantage. So, the Priest of Osiris would know all the relevant stuff about Osiris, but maybe he wants to spend a Religion point to also remember a ritual that allows them to calm down some guardian constructs of an Osiris Template Site or something.</p><p></p><p>The basic idea here is that the game is about investigation, and investigation adventures where finding the neccessary clue is locked behind skill checks, you might end up with it being impossible to solve the mystery because of bad luck.</p><p></p><p>But this wouldn't apply to something like Climbing or Skiing. (Though even there, skill checks are roll 1d6 vs some DC, and you can spend points from your non-investigate skills to gain a bonus to the roll, so the Free-Climbing expert can probably reliably scale a bunch of walls before he's out of his depth.)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 9855790, member: 710"] That reminds me of something from Night's Black Agent (or Gumshoe as underlying core system?) had: You had Investigative skills where you don't roll for. If your have an investigative skill that fits the situation, you tell the GM and he gives you the relevant clues. You may be able to spend a point to get some sort of advantage. So, the Priest of Osiris would know all the relevant stuff about Osiris, but maybe he wants to spend a Religion point to also remember a ritual that allows them to calm down some guardian constructs of an Osiris Template Site or something. The basic idea here is that the game is about investigation, and investigation adventures where finding the neccessary clue is locked behind skill checks, you might end up with it being impossible to solve the mystery because of bad luck. But this wouldn't apply to something like Climbing or Skiing. (Though even there, skill checks are roll 1d6 vs some DC, and you can spend points from your non-investigate skills to gain a bonus to the roll, so the Free-Climbing expert can probably reliably scale a bunch of walls before he's out of his depth.) [/QUOTE]
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