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Difficulty Numbers: Scaling, or Static?
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<blockquote data-quote="doctorbadwolf" data-source="post: 9857674" data-attributes="member: 6704184"><p>I think very importatly, too, those high level characters don't need to roll to climb a regular wall that was kinda challenging at level 1. </p><p></p><p>The idea being that it isn't that the DCs aren't reflective of anything in the fiction other than the PC's level, but more that the DC of a given wall is based on how hard it is for the person climbing it to do so, rather than the DC existing in a vacuum. </p><p></p><p>It's not a DC for the wall, as if it were a trait of the wall like it's color. It is a number representing how hard the character facing it is going to find it. </p><p></p><p>And what kind of wall is easy changes with how good you are at climbing. </p><p></p><p>Just like the much argued over ogre. The stats aren't inherent to the individual ogre like it's hair color, they are a measure of how hard to fight the ogre is <em>from the perspective of the person fighting it</em>. The low level group will see an elite warrior while the high level group will see a mook. </p><p></p><p>I like it, but these days I really prefer a universal DC with mixed results between the binary opposites.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9857674, member: 6704184"] I think very importatly, too, those high level characters don't need to roll to climb a regular wall that was kinda challenging at level 1. The idea being that it isn't that the DCs aren't reflective of anything in the fiction other than the PC's level, but more that the DC of a given wall is based on how hard it is for the person climbing it to do so, rather than the DC existing in a vacuum. It's not a DC for the wall, as if it were a trait of the wall like it's color. It is a number representing how hard the character facing it is going to find it. And what kind of wall is easy changes with how good you are at climbing. Just like the much argued over ogre. The stats aren't inherent to the individual ogre like it's hair color, they are a measure of how hard to fight the ogre is [I]from the perspective of the person fighting it[/I]. The low level group will see an elite warrior while the high level group will see a mook. I like it, but these days I really prefer a universal DC with mixed results between the binary opposites. [/QUOTE]
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