Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Difficulty Numbers: Scaling, or Static?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crimson Longinus" data-source="post: 9857763" data-attributes="member: 7025508"><p>Like many have said, scaling DCs are obviously just a terrible idea. If the numbers on your sheet get bigger, this should mean your character gets better at things, and scaling the DC to match that progression is plainly idiotic.</p><p></p><p>Now there has been some talk about "world scaling" and this is obviously better, but I think you need to be careful with this too, or it might start to feel a lot like the first instance. Yes, at higher level characters will be able to tackle greater challenges and those often come with greater difficulty. This of course is perfectly fine and good. But the GM should be careful that this greater challenge is indeed tied to the fiction, instead of just automatic like in many MMOs, where in the starter zone towns are protected by level 5 guards, you fight level 3 wolves and level 2 goblins and in later zone the towns are guarded by level 80 guards, you fight level 78 snow wolves and level 76 arctic goblins etc. </p><p></p><p>I think D&D 5e does poor job at defining what the easy, medium, hard etc DCs actually mean, thus it is very easy for the GM to just accidentally scale them. And of course the rules cannot list every eventuality, but they should come with plenty of examples that work as benchmarks and help the GM to anchor the fiction and extrapolate consistently. </p><p></p><p>For my D&D game I have my own mental benchmarks down, and I believe I am pretty good with keeping the DCs consistent. And yeah, this means that now that the characters are level 14, they just succeed at many things automatically due simple mathematics; their skill is just so high that they cannot roll so low that they wouldn't meet the DC. I also have my benchmarks for what the levels mean, to avoid populating towns with high level guards etc. And of course a lot of time the PCs deal with somewhat "level appropriate" stuff, but they also now live in world where they mow basically are among the most powerful people around and consequently a lot of mundane stuff is quite trivial to them. The high level chracters should feel powerful and capable.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9857763, member: 7025508"] Like many have said, scaling DCs are obviously just a terrible idea. If the numbers on your sheet get bigger, this should mean your character gets better at things, and scaling the DC to match that progression is plainly idiotic. Now there has been some talk about "world scaling" and this is obviously better, but I think you need to be careful with this too, or it might start to feel a lot like the first instance. Yes, at higher level characters will be able to tackle greater challenges and those often come with greater difficulty. This of course is perfectly fine and good. But the GM should be careful that this greater challenge is indeed tied to the fiction, instead of just automatic like in many MMOs, where in the starter zone towns are protected by level 5 guards, you fight level 3 wolves and level 2 goblins and in later zone the towns are guarded by level 80 guards, you fight level 78 snow wolves and level 76 arctic goblins etc. I think D&D 5e does poor job at defining what the easy, medium, hard etc DCs actually mean, thus it is very easy for the GM to just accidentally scale them. And of course the rules cannot list every eventuality, but they should come with plenty of examples that work as benchmarks and help the GM to anchor the fiction and extrapolate consistently. For my D&D game I have my own mental benchmarks down, and I believe I am pretty good with keeping the DCs consistent. And yeah, this means that now that the characters are level 14, they just succeed at many things automatically due simple mathematics; their skill is just so high that they cannot roll so low that they wouldn't meet the DC. I also have my benchmarks for what the levels mean, to avoid populating towns with high level guards etc. And of course a lot of time the PCs deal with somewhat "level appropriate" stuff, but they also now live in world where they mow basically are among the most powerful people around and consequently a lot of mundane stuff is quite trivial to them. The high level chracters should feel powerful and capable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Difficulty Numbers: Scaling, or Static?
Top