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*TTRPGs General
Difficulty Numbers: Scaling, or Static?
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<blockquote data-quote="pemerton" data-source="post: 9858775" data-attributes="member: 42582"><p>The gap between Paragon and Epic is particularly notable. But you're right that even Paragon tier PCs are remarkable in power.</p><p></p><p>Well, in 4e D&D at least Paragon and Epic tier PCs don't normally travel on bandit-infested roads. As per <a href="https://www.enworld.org/threads/difficulty-numbers-scaling-or-static.717858/post-9858212" target="_blank">what I quoted upthread</a>, they "travel more quickly from place to place, perhaps on a hippogriff mount or using a spell to grant [the] party flight , , , [and] travel across nations in the blink of an eye".</p><p></p><p>I don't think "employment offers" are really part of Paragon or Epic tier play either: "the fate of a nation or even the world might hang in the balance as you undertake momentous quests" and the "success or failure of your adventures has far-reaching consequences, possibly determining the fate of millions in this world and even planes beyond". These characters aren't mercenaries. They have their own agendas that they pursue.</p><p></p><p>If a player is playing a character who is a superheroic swimmer, I as GM am going to present them with dramatic swimming challenges. If a player is playing a character who is a master thief, then pantry doors, and old doors with rusty locks, aren't going to figure prominently in play.</p><p></p><p>Paragon and Epic tier characters "navigate uncharted regions and explore long-forgotten dungeons" and "navigate otherworldly realms and explore never-before-seen caverns of wonder". If they're faffing about with pantry doors, and average highwaymen, something has gone wrong.</p><p></p><p>Just the same as, in classic D&D play, if the players are playing name level PCs then they won't be spending time trying to beat the Caves of Chaos.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9858775, member: 42582"] The gap between Paragon and Epic is particularly notable. But you're right that even Paragon tier PCs are remarkable in power. Well, in 4e D&D at least Paragon and Epic tier PCs don't normally travel on bandit-infested roads. As per [url=https://www.enworld.org/threads/difficulty-numbers-scaling-or-static.717858/post-9858212]what I quoted upthread[/url], they "travel more quickly from place to place, perhaps on a hippogriff mount or using a spell to grant [the] party flight , , , [and] travel across nations in the blink of an eye". I don't think "employment offers" are really part of Paragon or Epic tier play either: "the fate of a nation or even the world might hang in the balance as you undertake momentous quests" and the "success or failure of your adventures has far-reaching consequences, possibly determining the fate of millions in this world and even planes beyond". These characters aren't mercenaries. They have their own agendas that they pursue. If a player is playing a character who is a superheroic swimmer, I as GM am going to present them with dramatic swimming challenges. If a player is playing a character who is a master thief, then pantry doors, and old doors with rusty locks, aren't going to figure prominently in play. Paragon and Epic tier characters "navigate uncharted regions and explore long-forgotten dungeons" and "navigate otherworldly realms and explore never-before-seen caverns of wonder". If they're faffing about with pantry doors, and average highwaymen, something has gone wrong. Just the same as, in classic D&D play, if the players are playing name level PCs then they won't be spending time trying to beat the Caves of Chaos. [/QUOTE]
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