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General Tabletop Discussion
*TTRPGs General
Difficulty Numbers: Scaling, or Static?
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<blockquote data-quote="Scott Christian" data-source="post: 9858904" data-attributes="member: 6901101"><p>And that's ok. You do you. But how I view it as a DM, the PC nonchalantly swimming against a riptide or upstream in rapids because they trained swimming to an epic level is highlighting them. Just as, them swimming across a wide mid-current strength stream highlights them. Both have good chances for success for the adventurer but might have mid to low chances of success for the other group members.</p><p></p><p></p><p>I agree. Yet, in my opinion, context should still always rule a skill challenge. Are those epic tier characters less likely to be in a roadside tavern in between two farming villages than in a tavern in the heart of Sigil? Yes. So they'll probably never have to persuade the patrons or pick the cellar lock of the roadside tavern. But if they are there for some reason, then yes, the lock should still be a DC 10 or 15, even if the rogue already has +10.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9858904, member: 6901101"] And that's ok. You do you. But how I view it as a DM, the PC nonchalantly swimming against a riptide or upstream in rapids because they trained swimming to an epic level is highlighting them. Just as, them swimming across a wide mid-current strength stream highlights them. Both have good chances for success for the adventurer but might have mid to low chances of success for the other group members. I agree. Yet, in my opinion, context should still always rule a skill challenge. Are those epic tier characters less likely to be in a roadside tavern in between two farming villages than in a tavern in the heart of Sigil? Yes. So they'll probably never have to persuade the patrons or pick the cellar lock of the roadside tavern. But if they are there for some reason, then yes, the lock should still be a DC 10 or 15, even if the rogue already has +10. [/QUOTE]
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