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Community
General Tabletop Discussion
*TTRPGs General
Difficulty Numbers: Scaling, or Static?
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<blockquote data-quote="VHawkwinter" data-source="post: 9875985" data-attributes="member: 7040136"><p><strong><em>"Bit of Both"</em></strong></p><p>Set those static DCs as stable benchmarks and calibrate around them; But have the benchmarks be based on what "levels" (with max possible bonuses and with reasonably expected bonuses from a character who does the thing) those benchmarks become possible (5% odds) / difficult (75% odds) / automatic (100% odds). If the game does Take10 or Take20 or similar, make sure those are factored into your benchmarks. Make it clear what kinds of feats are doable at what levels.</p><p></p><p>If you aren't capable of scaling the outcropped polished steel wall because you don't have magnetic climbing gear and don't have superhuman climbing abilities, then you just aren't capable. But If you're a high enough level character with supernatural qinggong abilities, maybe you can sprint up it or leap to the top.</p><p></p><p></p><p>Sometimes characters wander into the wrong part of the woods.</p></blockquote><p></p>
[QUOTE="VHawkwinter, post: 9875985, member: 7040136"] [B][I]"Bit of Both"[/I][/B] Set those static DCs as stable benchmarks and calibrate around them; But have the benchmarks be based on what "levels" (with max possible bonuses and with reasonably expected bonuses from a character who does the thing) those benchmarks become possible (5% odds) / difficult (75% odds) / automatic (100% odds). If the game does Take10 or Take20 or similar, make sure those are factored into your benchmarks. Make it clear what kinds of feats are doable at what levels. If you aren't capable of scaling the outcropped polished steel wall because you don't have magnetic climbing gear and don't have superhuman climbing abilities, then you just aren't capable. But If you're a high enough level character with supernatural qinggong abilities, maybe you can sprint up it or leap to the top. Sometimes characters wander into the wrong part of the woods. [/QUOTE]
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Difficulty Numbers: Scaling, or Static?
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