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<blockquote data-quote="abirdcall" data-source="post: 7089760" data-attributes="member: 6748898"><p>I think most of the 'it's too easy' crowd take a lot of long rests.</p><p></p><p>I've seen people describe the published adventures as too easy and others describe them as unfair or too hard.</p><p></p><p>Another common complaint is that classes like Paladin are too good which is also tied to taking too many long rests.</p><p></p><p>Then you have the DM factor of not allowing the antagonists to defeat the PCs. I remember one poster saying that a certain encounter in a book was way too easy and said they played the opposing creatures as fiercly as possible. When probed for details it turns out that instead of casting Insect Plague on the party (which would have wiped them out) they had the main baddie cast Levitate to make herself an easy target. Then there are the many threads about how Strahd is way too easy to defeat even though the book has specific instructions on how to play him. He is capable of dismantling a party without ever getting into an actual toe to toe fight using hit and run tactics. He is supposed to know the party's weaknesses and use them against them in the best way he can. Instead DMs have him approach the party and punch them.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7089760, member: 6748898"] I think most of the 'it's too easy' crowd take a lot of long rests. I've seen people describe the published adventures as too easy and others describe them as unfair or too hard. Another common complaint is that classes like Paladin are too good which is also tied to taking too many long rests. Then you have the DM factor of not allowing the antagonists to defeat the PCs. I remember one poster saying that a certain encounter in a book was way too easy and said they played the opposing creatures as fiercly as possible. When probed for details it turns out that instead of casting Insect Plague on the party (which would have wiped them out) they had the main baddie cast Levitate to make herself an easy target. Then there are the many threads about how Strahd is way too easy to defeat even though the book has specific instructions on how to play him. He is capable of dismantling a party without ever getting into an actual toe to toe fight using hit and run tactics. He is supposed to know the party's weaknesses and use them against them in the best way he can. Instead DMs have him approach the party and punch them. [/QUOTE]
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