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<blockquote data-quote="pming" data-source="post: 7089774" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>I'm going to have to totally disagree with you here. Adventurers are just greedy individuals who have no problem killing things and taking their valuables. Adventurers are mercenaries who would prefer to go into that ruined keep via a "job" from the local lord who is paying them a pretty copper to do it...rather than just go in their and do it anyway (it's like getting paid twice for your job <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). Adventurers travel into the deepest, darkest places to fight horrible creatures that would wipe out entire villages before it gets killed or driven off. Adventurers are the ones who go into the goblin caves and kill all of them...find the map to the goblins 'Forbidden Cave of Kurtlemak', travel there, kill everything there (including the warlock using the goblins), and discover that the warlock was sending messages and treasure to a nearby keep...travel to the keep and fight there way past undead creatures to the top, kill the demon and the sorcerer who had summoned it...step into the mystic circle and find themselves on the first plane of the Abyss with a looming pyramid of bone and still-living-faces.</p><p></p><p>That's what kind of individuals adventurers are. At least, that's what they envision themselves as. Usually they end up getting to the second room of the goblin caves and get themselves killed by some goblins and their pet forest-wolf...and become dungeon dressing (re: "The cave is littered with the bones of those who have ventured here before..." <-- the PC is the "bones"). It doesn't take "outstanding" ability scores to be crazy enough to go into a goblin-infested cave and get yourself killed. It also doesn't take "outstanding" ability scores to be crazy enough to go into a goblin-infested cave and kill all of them and become rich. It takes a LOT of luck, and a LOT of "on the job training" that doesn't kill you.</p><p></p><p>Yes, I'm an "old school" DM (been doing this for 37'ish years). IME, the players ability to piece together clues as to what is <em>actually</em> going on, and use that information to make careful choices, is what keeps a PC alive. Nice stats help, sure, but poor stats are less of a hindrance to a good player. Of course, as I said, I'm "old school". So when the PC's are presented with a riddle on a magical barrier, it's up to the <em>PLAYERS</em> to figure it out; so no, your wizard with a 20 Int does not simply get to make an "Int check" to figure it out. Likewise, your Int 5 character can blurt out "A butcher knife?", and have the barrier fall. It's easy enough to come up with believable in-game reasons for why the 20 Int failed and the 5 Int succeeded. And, to me at least, that's a HUGE part of RP'ing; taking the game situation and RP'ing the why's and wherefore's</p><p>as to what's going on. (see LotR, door into Moria; Gandalf was failing at opening...and the uneducated halfling inadvertently says something that is, essentially, the answer...which Gandalf then 'translates'....POOF! In-game RP'ing rationalization that makes sense and is memorable).</p><p></p><p>So, no. Adventurers aren't required to be "super" nor are they required to be "heroes". They are simply required to venture into places where any sane person would avoid with a VERY wide berth... (oh, and not die in the process of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). Good Stats? They are way, <em>way, <strong>way</strong></em> down the list.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7089774, member: 45197"] Hiya! I'm going to have to totally disagree with you here. Adventurers are just greedy individuals who have no problem killing things and taking their valuables. Adventurers are mercenaries who would prefer to go into that ruined keep via a "job" from the local lord who is paying them a pretty copper to do it...rather than just go in their and do it anyway (it's like getting paid twice for your job ;) ). Adventurers travel into the deepest, darkest places to fight horrible creatures that would wipe out entire villages before it gets killed or driven off. Adventurers are the ones who go into the goblin caves and kill all of them...find the map to the goblins 'Forbidden Cave of Kurtlemak', travel there, kill everything there (including the warlock using the goblins), and discover that the warlock was sending messages and treasure to a nearby keep...travel to the keep and fight there way past undead creatures to the top, kill the demon and the sorcerer who had summoned it...step into the mystic circle and find themselves on the first plane of the Abyss with a looming pyramid of bone and still-living-faces. That's what kind of individuals adventurers are. At least, that's what they envision themselves as. Usually they end up getting to the second room of the goblin caves and get themselves killed by some goblins and their pet forest-wolf...and become dungeon dressing (re: "The cave is littered with the bones of those who have ventured here before..." <-- the PC is the "bones"). It doesn't take "outstanding" ability scores to be crazy enough to go into a goblin-infested cave and get yourself killed. It also doesn't take "outstanding" ability scores to be crazy enough to go into a goblin-infested cave and kill all of them and become rich. It takes a LOT of luck, and a LOT of "on the job training" that doesn't kill you. Yes, I'm an "old school" DM (been doing this for 37'ish years). IME, the players ability to piece together clues as to what is [I]actually[/I] going on, and use that information to make careful choices, is what keeps a PC alive. Nice stats help, sure, but poor stats are less of a hindrance to a good player. Of course, as I said, I'm "old school". So when the PC's are presented with a riddle on a magical barrier, it's up to the [I]PLAYERS[/I] to figure it out; so no, your wizard with a 20 Int does not simply get to make an "Int check" to figure it out. Likewise, your Int 5 character can blurt out "A butcher knife?", and have the barrier fall. It's easy enough to come up with believable in-game reasons for why the 20 Int failed and the 5 Int succeeded. And, to me at least, that's a HUGE part of RP'ing; taking the game situation and RP'ing the why's and wherefore's as to what's going on. (see LotR, door into Moria; Gandalf was failing at opening...and the uneducated halfling inadvertently says something that is, essentially, the answer...which Gandalf then 'translates'....POOF! In-game RP'ing rationalization that makes sense and is memorable). So, no. Adventurers aren't required to be "super" nor are they required to be "heroes". They are simply required to venture into places where any sane person would avoid with a VERY wide berth... (oh, and not die in the process of course ;) ). Good Stats? They are way, [I]way, [B]way[/B][/I] down the list. ^_^ Paul L. Ming [/QUOTE]
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