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Difficulty Settings for 5e
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7089777" data-attributes="member: 6787650"><p>It's an interesting idea with real elegance to it. The main problem I see is that you'll simply wind up encouraging non-ability-dependent builds and tactics, but it doesn't actually make the game any harder. For instance, even with a Legendary Array, taking the Mobile feat will allow even a first-level wizard to trivialize many standard encounters (especially if he also learns Expeditious Retreat). Moon Druids with wildshape are basically immune to stat pressure, so you'll see a lot of those too. Ditto Necromancers. You'll see less multiclassing, but some types of multiclass (e.g. Sorlocks, possibly Paladorlocks) are attractive enough that even with Legendary, you'd probably just pay the feat tax to boost your secondary attributes high enough to enable the multiclass.</p><p></p><p>My prediction would be that the game will be more uniform (you won't see many monks) but not actually much harder. You'll still be killing Pit Fiends by 9th level; you'll just do it differently than you would with high stats.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7089777, member: 6787650"] It's an interesting idea with real elegance to it. The main problem I see is that you'll simply wind up encouraging non-ability-dependent builds and tactics, but it doesn't actually make the game any harder. For instance, even with a Legendary Array, taking the Mobile feat will allow even a first-level wizard to trivialize many standard encounters (especially if he also learns Expeditious Retreat). Moon Druids with wildshape are basically immune to stat pressure, so you'll see a lot of those too. Ditto Necromancers. You'll see less multiclassing, but some types of multiclass (e.g. Sorlocks, possibly Paladorlocks) are attractive enough that even with Legendary, you'd probably just pay the feat tax to boost your secondary attributes high enough to enable the multiclass. My prediction would be that the game will be more uniform (you won't see many monks) but not actually much harder. You'll still be killing Pit Fiends by 9th level; you'll just do it differently than you would with high stats. [/QUOTE]
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