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<blockquote data-quote="Flexor the Mighty!" data-source="post: 7839759" data-attributes="member: 1013"><p>And as to the theme. We just finished ToA and honestly most of the fights were a joke. A lot of deaths due to player drunkeness and stupidity, or the environment effects, but the "boss" fights were pretty much a cake walk. We finished it as a party of 6 8/9th level PC. I almost bought a few of the specific minis to paint but I'm glad I didn't. Ras Nsi was killed before he even took an action, and the big baddie went down pretty quick, even with my PC being in another room and not even taking part. Like when I ran OotA, a [SPOILER]beholder[/SPOILER] was the most memorable fight and he was invisible. The DM wants to run the giants campaign down the line so hopefully its more of a challenge.</p></blockquote><p></p>
[QUOTE="Flexor the Mighty!, post: 7839759, member: 1013"] And as to the theme. We just finished ToA and honestly most of the fights were a joke. A lot of deaths due to player drunkeness and stupidity, or the environment effects, but the "boss" fights were pretty much a cake walk. We finished it as a party of 6 8/9th level PC. I almost bought a few of the specific minis to paint but I'm glad I didn't. Ras Nsi was killed before he even took an action, and the big baddie went down pretty quick, even with my PC being in another room and not even taking part. Like when I ran OotA, a [SPOILER]beholder[/SPOILER] was the most memorable fight and he was invisible. The DM wants to run the giants campaign down the line so hopefully its more of a challenge. [/QUOTE]
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