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Difficulty understanding how new Overgods interface with a setting, LA/XP questions
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<blockquote data-quote="Deinos" data-source="post: 5210846" data-attributes="member: 74998"><p><strong>3 questions and rambles</strong></p><p></p><p>Not to be rude, but here are some more questions... many thanks in advance if these are answered.</p><p> </p><p><strong>Question 1:</strong> are the rules for leaving or creating your own universe left nebulous on account of it being DM's discretion as to whether it should be possible, or is there a specific way to do it? Say, could six (or however many) excess First Ones split off to form their own universe or what not? </p><p> </p><p>Reason I ask is that it seems as if, otherwise, the party all reaching First One status would seem to be the absolute cap unless someone becomes happy to step down, PvP is initiated, they gestalt into one being, or just decide to selflessly allow the dude with Siphon to be the one to become a Time Lord.</p><p> </p><p>The inbuilt cap isn't necessarily a bad thing, considering there aren't that many ways to make things interesting for time lord parties. Not that I expect many games will go past level 100 by honest means. And I think it may make for an interesting campaign end wherein either one party member goes off to become a time lord and the others retire, or you wind up with a weird as hell cosmology wherein you have 14 dimensions instead of 6.</p><p> </p><p><strong>Question 2:</strong> I noticed that the Craft domain lets you increase your "ECL" for purpose of crafting... should this be taken to mean that you believe ECL rather than caster level be used to determine how good of item you can make? It certainly strikes me as appropriate that forge-gods and smith-devils be able to match ordinary human spellcasters in terms of crafting. </p><p> </p><p><strong>Question 3: </strong>IH-Ascension states that to hit the 999 HD cap, you must be your own universe and stuff. Does this conflict with the HD of, say, orichalcum constructs, or should it just refer to divine manifestations and such?</p><p> </p><p>Just rambling here: some calculations I did suggest that at the very least giving up on epic level advancement (or only shallow dippin) in favor of divinity seeking (which admittedly is not an option for all PCs) works for some character types... at least, it works for magic-focused characters, which was actually my primary concern, since usually spellcasters curl up into a ball and cry when level adjustment enters the picture.</p></blockquote><p></p>
[QUOTE="Deinos, post: 5210846, member: 74998"] [b]3 questions and rambles[/b] Not to be rude, but here are some more questions... many thanks in advance if these are answered. [B]Question 1:[/B] are the rules for leaving or creating your own universe left nebulous on account of it being DM's discretion as to whether it should be possible, or is there a specific way to do it? Say, could six (or however many) excess First Ones split off to form their own universe or what not? Reason I ask is that it seems as if, otherwise, the party all reaching First One status would seem to be the absolute cap unless someone becomes happy to step down, PvP is initiated, they gestalt into one being, or just decide to selflessly allow the dude with Siphon to be the one to become a Time Lord. The inbuilt cap isn't necessarily a bad thing, considering there aren't that many ways to make things interesting for time lord parties. Not that I expect many games will go past level 100 by honest means. And I think it may make for an interesting campaign end wherein either one party member goes off to become a time lord and the others retire, or you wind up with a weird as hell cosmology wherein you have 14 dimensions instead of 6. [B]Question 2:[/B] I noticed that the Craft domain lets you increase your "ECL" for purpose of crafting... should this be taken to mean that you believe ECL rather than caster level be used to determine how good of item you can make? It certainly strikes me as appropriate that forge-gods and smith-devils be able to match ordinary human spellcasters in terms of crafting. [B]Question 3: [/B]IH-Ascension states that to hit the 999 HD cap, you must be your own universe and stuff. Does this conflict with the HD of, say, orichalcum constructs, or should it just refer to divine manifestations and such? Just rambling here: some calculations I did suggest that at the very least giving up on epic level advancement (or only shallow dippin) in favor of divinity seeking (which admittedly is not an option for all PCs) works for some character types... at least, it works for magic-focused characters, which was actually my primary concern, since usually spellcasters curl up into a ball and cry when level adjustment enters the picture. [/QUOTE]
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