Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Diff'rent Strokes: Barbarians and Varying Mechanics by Class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 5977628" data-attributes="member: 92511"><p>I see, and oddly enough agree with, both sides of this.</p><p></p><p>For myself, I too definitely hope for a "Berserker" theme (now going to be "Specialty" apparently. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> bleh) and a "Barbarian" background. It just makes more sense, to me...and always has, in my games, been the case. I've even gone so far as to keep "barbarians" restricted to a certain human tribal culture in my game world.</p><p></p><p>At the same time, the "Barbarian" as a D&D class has a longstanding tradition and great popularity (as far as I can tell). And the core mechanic/niche of the class, for D&D, was always the rager-guy. So, from a standpoint of "if it ain't broke" and/or not changing things for the sake of change (that kinda thing just makes me nuts!) I also agree with ComradeGnull and others that changing it, while it would be more accurate and (I think) flavorful, is unnecessary. I'll still define my game world's "barbarians" as I always have, a specific, yes often "wild" and "more primitive" culture than the cities and castles of the more "civilized" realms.</p><p></p><p>But, I will still hope that we don't see "Barbarian" as a class, but Berserker as a theme (preferably limited to Fighters, but in the interests of people's versatility and imagination, I'll take it allowed for any class). I just doubt the likelihood that will happen.</p><p></p><p>Warlord falls into this line of thinking also...easily doable by a theme/specialty tacked onto a base class (why not a cleric warlord? or hells, a mage?). The Cavalier and/or Knight, also. I just don't think every permutation of the Fighter needs to have its own class if it can be done via background and/or theme.</p><p></p><p>Now, of course, that calls up the whole 'Then where do you draw the line?" debate. i.e. If yer gonna do that, why can't Rangers just be fighters with a "Woodsman or Hunter" background and an "Archer or Two-Weapon Fighter" theme? Why isn't a Paladin just a Fighter with a "noble/knight" background and a "Holy Smiter or Devout Champion [or what have you]" theme?</p><p></p><p>There's really no right/wrong answer/place for that line, of course...I base mine on traditionalism, I suppose...and my perceptions of the popularity and legacy of certain classes. Rangers and Paladins just came first...they have a slew of special abilities that are their own...even though Barbarian and Cavalier both made their entry shortly thereafter (in 1e Unearthed Arcana) and had all of their own special bells and whistles...they seemed forced...pulled out of stuff that I could reasonably envision ANY fighter (with appropriate backgrounds) being able to do.</p><p></p><p>And, in yon early days, saw more than my share of "knight or "barbarian" characters who were just Fighters with different clothes (or lack thereof) and weapons. The window dressing was different, the role play certainly was different, but the character sheet still said Fighter.</p><p></p><p>Warlords, of course, are the new kids on the block, so they don't get many "traditional" points. I also feel their range of special/class abilities all [or mostly] belong to any Fighter character...the guy who fights better than anything else! A warlord, by definition, is all about fighting..."scream healing" mechanic aside...but one could make the argument that aids in the group's overall ability to Fight, so it still counts in a way. Better than the fighter, though? No thanks. Theme, please.</p><p></p><p>Just my thoughts.</p><p>--Steel "berserking over my barbarians" Dragons</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5977628, member: 92511"] I see, and oddly enough agree with, both sides of this. For myself, I too definitely hope for a "Berserker" theme (now going to be "Specialty" apparently. :P bleh) and a "Barbarian" background. It just makes more sense, to me...and always has, in my games, been the case. I've even gone so far as to keep "barbarians" restricted to a certain human tribal culture in my game world. At the same time, the "Barbarian" as a D&D class has a longstanding tradition and great popularity (as far as I can tell). And the core mechanic/niche of the class, for D&D, was always the rager-guy. So, from a standpoint of "if it ain't broke" and/or not changing things for the sake of change (that kinda thing just makes me nuts!) I also agree with ComradeGnull and others that changing it, while it would be more accurate and (I think) flavorful, is unnecessary. I'll still define my game world's "barbarians" as I always have, a specific, yes often "wild" and "more primitive" culture than the cities and castles of the more "civilized" realms. But, I will still hope that we don't see "Barbarian" as a class, but Berserker as a theme (preferably limited to Fighters, but in the interests of people's versatility and imagination, I'll take it allowed for any class). I just doubt the likelihood that will happen. Warlord falls into this line of thinking also...easily doable by a theme/specialty tacked onto a base class (why not a cleric warlord? or hells, a mage?). The Cavalier and/or Knight, also. I just don't think every permutation of the Fighter needs to have its own class if it can be done via background and/or theme. Now, of course, that calls up the whole 'Then where do you draw the line?" debate. i.e. If yer gonna do that, why can't Rangers just be fighters with a "Woodsman or Hunter" background and an "Archer or Two-Weapon Fighter" theme? Why isn't a Paladin just a Fighter with a "noble/knight" background and a "Holy Smiter or Devout Champion [or what have you]" theme? There's really no right/wrong answer/place for that line, of course...I base mine on traditionalism, I suppose...and my perceptions of the popularity and legacy of certain classes. Rangers and Paladins just came first...they have a slew of special abilities that are their own...even though Barbarian and Cavalier both made their entry shortly thereafter (in 1e Unearthed Arcana) and had all of their own special bells and whistles...they seemed forced...pulled out of stuff that I could reasonably envision ANY fighter (with appropriate backgrounds) being able to do. And, in yon early days, saw more than my share of "knight or "barbarian" characters who were just Fighters with different clothes (or lack thereof) and weapons. The window dressing was different, the role play certainly was different, but the character sheet still said Fighter. Warlords, of course, are the new kids on the block, so they don't get many "traditional" points. I also feel their range of special/class abilities all [or mostly] belong to any Fighter character...the guy who fights better than anything else! A warlord, by definition, is all about fighting..."scream healing" mechanic aside...but one could make the argument that aids in the group's overall ability to Fight, so it still counts in a way. Better than the fighter, though? No thanks. Theme, please. Just my thoughts. --Steel "berserking over my barbarians" Dragons [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Diff'rent Strokes: Barbarians and Varying Mechanics by Class
Top