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<blockquote data-quote="coreydshaw" data-source="post: 5923202" data-attributes="member: 75101"><p>I just wanted to chime in and say that I really appreciate that you provided a player version of the Ziggurat map, and hope to see more of these in the future for those maps that have too much information on them. In fact I just finished running the Nettles Church series of encounters and unfortunately I couldn't use that map at the table because it divulged too much info that the players were supposed to figure out. I love printing out the maps because they are wonderfully done and make the combat feel much more immersive than your traditional grid-and-dry-erase map, so I try to use as many of them as I can. But anytime there are labels for secret doors, trap locations, or anything else that requires a check to discover, I have to decide whether to use the map anyway and get my players to pretend they don't see those labels, or forgo the map entirely. (Unfortunately, my PS skills are poor enough that if I tried to cover up those labels it would probably still be pretty obvious.) Aside from just adding them as extra pages in the PDF (I don't know if you guys view that as a good or bad thing), you could potentially do this with layers, or maybe offer the "clean maps" as supplemental content outside of the PDF. Any solution is fine by me - I'm just throwing a few ideas out there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>On a side note, I just pulled up the DFL maps and found them to be strangely lower-res than the other PDFs. I'll start a separate thread about this.</p></blockquote><p></p>
[QUOTE="coreydshaw, post: 5923202, member: 75101"] I just wanted to chime in and say that I really appreciate that you provided a player version of the Ziggurat map, and hope to see more of these in the future for those maps that have too much information on them. In fact I just finished running the Nettles Church series of encounters and unfortunately I couldn't use that map at the table because it divulged too much info that the players were supposed to figure out. I love printing out the maps because they are wonderfully done and make the combat feel much more immersive than your traditional grid-and-dry-erase map, so I try to use as many of them as I can. But anytime there are labels for secret doors, trap locations, or anything else that requires a check to discover, I have to decide whether to use the map anyway and get my players to pretend they don't see those labels, or forgo the map entirely. (Unfortunately, my PS skills are poor enough that if I tried to cover up those labels it would probably still be pretty obvious.) Aside from just adding them as extra pages in the PDF (I don't know if you guys view that as a good or bad thing), you could potentially do this with layers, or maybe offer the "clean maps" as supplemental content outside of the PDF. Any solution is fine by me - I'm just throwing a few ideas out there. :) On a side note, I just pulled up the DFL maps and found them to be strangely lower-res than the other PDFs. I'll start a separate thread about this. [/QUOTE]
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