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Digging for Lies, some thougths about it.
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<blockquote data-quote="Hitomi Camacho" data-source="post: 6048959" data-attributes="member: 6673222"><p><strong>Second part</strong></p><p></p><p>Off to Ber, players got the Impossible by their side but the ship got no cannons! Worried about what they might find, sailors of the Impossible told my players they shouldn’t worry,<em>” If there’s a enemy ship, they only need to get close enough and Captain Smith will bore them to death speaking about philosophy”</em></p><p></p><p></p><p> </p><p> So when I described the Crisillyiri ship (12 cannons) they were absolutely terrified at the idea of sailing against it. Problem, as described on the adventure a crucial element is on the ship, Caius letter, so I had to find a way to solve that.</p><p></p><p></p><p> My players took the easy way so they went underwater and had an easy time dealing with Fiona’s team and never opened the portal to Mavisha, I really suggest to open the portal at the end of the encounter, otherwise is a quite easy one. Adding 4 more minions would also help.</p><p></p><p>While they were underwater returning to the Impossible, the Obscurati ship seeing that the archeological team didn’t return neither gave signals attacked the new comers ship. (Seems quite logical to me) The Impossible fled as the players had planned in case of attack, the idea was to go shore, contact by sending rituals and then arrange a pickup at night. At night Impossible returned but when the players made signals Dragon di Mer was waiting and attacked the Risuri ship. So Impossible managed to rescue the players but took two cannon hits and was boarded. They captured the enemy ship, wasn’t that difficult with the help of the Impossible crew.</p><p></p><p>About Xambria’s part: They believed the doctors cover of having the amulet of Apet. My group was almost sure Xambria was possessed but what they couldn’t imagine was that the evil spirit just erased memories and gave her compulsions so most of the time she acted quite normal. So after the interview they thought that maybe they have left the monster at Flint. Anyway my players considered Xambria worth of watching and keep her and Fionna under surveillance (once again the paranoia of losing prisoners) so the night attack worked perfectly as a distraction and when they discovered Fiona’s death and Xambria missing they were really angry. </p><p></p><p>Back to Flint, it’s quite remarkable how my group reacted when the word “Obscurati” appeared for first time. The paranoia level went crazy. With already one character mind scarred about a conspiracy, the problems with the authorities and the dead of prisoners that was the straw that broke the camel's back!. Now everyone around them could be part of this conspiracy, Stover Delft, Saxby, Governor Stanfield, mates from the RHC, even Rackus! It was really a good moment to throw the name. </p><p></p><p></p><p>Before the final big show we needed to finish several threads. Rackus was waiting for trial and the RHC agents were called to testify. Agents declared in favor of Rackus and he was released of charges after paying a big amount of money to the family of the dead bystander. So, with all the expectation outside the court with the press and the Dockers waiting Rackus the opportunity was perfect to run the assassination attempt … so it went something like this</p><p></p><p>[ame]http://www.youtube.com/watch?v=0xU7Lhd7Wwo[/ame]</p><p></p><p>With the exception that the assassin missed the shot and Rock punched him in the face. The repercussions of the assassination attempt where postponed until the end of the adventure. Rock went to Thinking Man Tavern to celebrate his freedom and made a public statement to run for Parity Lake Mayor. </p><p>A day before the Ancients Gala the audit was closed, almost all the group did well but the rogue was accused of stealing money from the Smugglers Night encounter at adventure II. He actually took like 50.000 gp in paper money. Difficult to prove but was a discrepancy with the smugglers testimony. Also, deals with Morgan Cippiano came up and the fact they were not reported to superiors. Nigel Price Hill was a bit disappointed, it’s going to be some kind of punishment but I have not decided yet, any suggestions are welcomed. </p><p> </p><p></p><p>And the great final! The players got surprised by Sijhen trick at the RHC office and when the energy blast came I gave each of them a mind scar. I thought the whole shifting really was going to be hard to run but it went smoothly. They took the assassins quite easy, but the encounter with Saxby was a difficult one, she could have killed half of the party at that moment. Fortunately some great diplomacy checks and the intervention of Delft convinced Carlo and his mates to subdue the inspector for further interrogation. </p><p></p><p>In the end they came following Sijhen ritual, not sure if the adventure says something but I find no way for the adventurers to get to the train rail other that gliding through the rock while the world was transparent. </p><p></p><p>They didn’t believed Sijhen plea of leaving him time so he can just go back to his world and attacked, very lucky for them, the Swordmage went first, made an arcane check and realized he would need the lanterns to shut down the portal. He shouted this all loud so all the ranged attack specialist in the group concentrated their fire at Sijhen, they managed to kill him before the Thing from Beyond was released. </p><p>Xambria consciousness was transferred to the group Spirit Medium who was actually the only woman around. That character, a half-elf, (half-crazy sorcerer) always wanted to have a spirit friend so she is very happy with another voice inside her. </p><p></p><p>Not time to plan the movements before Always in Time, have to show the consequences of the failure at the Vekeshi plot, the punishments of the audit, and what to do with Saxby.</p></blockquote><p></p>
[QUOTE="Hitomi Camacho, post: 6048959, member: 6673222"] [b]Second part[/b] Off to Ber, players got the Impossible by their side but the ship got no cannons! Worried about what they might find, sailors of the Impossible told my players they shouldn’t worry,[I]” If there’s a enemy ship, they only need to get close enough and Captain Smith will bore them to death speaking about philosophy”[/I] So when I described the Crisillyiri ship (12 cannons) they were absolutely terrified at the idea of sailing against it. Problem, as described on the adventure a crucial element is on the ship, Caius letter, so I had to find a way to solve that. My players took the easy way so they went underwater and had an easy time dealing with Fiona’s team and never opened the portal to Mavisha, I really suggest to open the portal at the end of the encounter, otherwise is a quite easy one. Adding 4 more minions would also help. While they were underwater returning to the Impossible, the Obscurati ship seeing that the archeological team didn’t return neither gave signals attacked the new comers ship. (Seems quite logical to me) The Impossible fled as the players had planned in case of attack, the idea was to go shore, contact by sending rituals and then arrange a pickup at night. At night Impossible returned but when the players made signals Dragon di Mer was waiting and attacked the Risuri ship. So Impossible managed to rescue the players but took two cannon hits and was boarded. They captured the enemy ship, wasn’t that difficult with the help of the Impossible crew. About Xambria’s part: They believed the doctors cover of having the amulet of Apet. My group was almost sure Xambria was possessed but what they couldn’t imagine was that the evil spirit just erased memories and gave her compulsions so most of the time she acted quite normal. So after the interview they thought that maybe they have left the monster at Flint. Anyway my players considered Xambria worth of watching and keep her and Fionna under surveillance (once again the paranoia of losing prisoners) so the night attack worked perfectly as a distraction and when they discovered Fiona’s death and Xambria missing they were really angry. Back to Flint, it’s quite remarkable how my group reacted when the word “Obscurati” appeared for first time. The paranoia level went crazy. With already one character mind scarred about a conspiracy, the problems with the authorities and the dead of prisoners that was the straw that broke the camel's back!. Now everyone around them could be part of this conspiracy, Stover Delft, Saxby, Governor Stanfield, mates from the RHC, even Rackus! It was really a good moment to throw the name. Before the final big show we needed to finish several threads. Rackus was waiting for trial and the RHC agents were called to testify. Agents declared in favor of Rackus and he was released of charges after paying a big amount of money to the family of the dead bystander. So, with all the expectation outside the court with the press and the Dockers waiting Rackus the opportunity was perfect to run the assassination attempt … so it went something like this [ame]http://www.youtube.com/watch?v=0xU7Lhd7Wwo[/ame] With the exception that the assassin missed the shot and Rock punched him in the face. The repercussions of the assassination attempt where postponed until the end of the adventure. Rock went to Thinking Man Tavern to celebrate his freedom and made a public statement to run for Parity Lake Mayor. A day before the Ancients Gala the audit was closed, almost all the group did well but the rogue was accused of stealing money from the Smugglers Night encounter at adventure II. He actually took like 50.000 gp in paper money. Difficult to prove but was a discrepancy with the smugglers testimony. Also, deals with Morgan Cippiano came up and the fact they were not reported to superiors. Nigel Price Hill was a bit disappointed, it’s going to be some kind of punishment but I have not decided yet, any suggestions are welcomed. And the great final! The players got surprised by Sijhen trick at the RHC office and when the energy blast came I gave each of them a mind scar. I thought the whole shifting really was going to be hard to run but it went smoothly. They took the assassins quite easy, but the encounter with Saxby was a difficult one, she could have killed half of the party at that moment. Fortunately some great diplomacy checks and the intervention of Delft convinced Carlo and his mates to subdue the inspector for further interrogation. In the end they came following Sijhen ritual, not sure if the adventure says something but I find no way for the adventurers to get to the train rail other that gliding through the rock while the world was transparent. They didn’t believed Sijhen plea of leaving him time so he can just go back to his world and attacked, very lucky for them, the Swordmage went first, made an arcane check and realized he would need the lanterns to shut down the portal. He shouted this all loud so all the ranged attack specialist in the group concentrated their fire at Sijhen, they managed to kill him before the Thing from Beyond was released. Xambria consciousness was transferred to the group Spirit Medium who was actually the only woman around. That character, a half-elf, (half-crazy sorcerer) always wanted to have a spirit friend so she is very happy with another voice inside her. Not time to plan the movements before Always in Time, have to show the consequences of the failure at the Vekeshi plot, the punishments of the audit, and what to do with Saxby. [/QUOTE]
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