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<blockquote data-quote="shilsen" data-source="post: 1631696" data-attributes="member: 198"><p>You called?</p><p></p><p>Actually I haven't had the opportunity to run too many PCs unto death, but here's a couple.</p><p></p><p><strong>My first PC - human ranger whose name I forgot:</strong></p><p></p><p>Whatzisnehm was a ranger before his time, since he was a 2e character but focused primarily on using the bow. He survived goblins, orcs, giants and golems, but one fine day, his party ran into a pair of wyverns as a random encounter. Wyverns dived, PCs attacked, and poor Whatzisnehm got stung. I think it was the first saving throw vs. poison I ever had to make. Naturally, I rolled a 2 (since a 1 would have been too embarassing). I think the DM was way more shocked than me and apologized profusely for killing the character. I didn't see what the fuss was. This death may not count since it wasn't permanent. Whatzisnehm was raised later and was last seen with other members of his eighth level party being jumped by a full-grown shadow dragon. I'm pretty sure that death <strong>was</strong> permanent.</p><p></p><p><strong>The unluckiest bladesinger in the world:</strong> </p><p></p><p>Amaril was a modified elven bladesinger who always had the worst luck. Girdle of masculinity/femininity - check. Criticalled twice by a bullette - check. Left hand severed by a bad guy (no, it wasn't Vader) - check. Shipwrecked and stranded on a desert island - check. So it's safe to say Amaril wasn't in the best of moods. </p><p></p><p>At the time of his demise he was still female, one-handed and had been kicked by a couple of the horses he tried to rescue during the aforementioned shipwreck. On the island, after some increasingly worsening adventures, he and his party were in the process of fighting some strange lizardmen who had a bunch of special abilities, including being able to conjure up darkness at will. The DM was quite evidently using them to shepherd the PCs in a particular direction, and the only way to escape that was through an exit which was too narrow for more than one PC to go through at a time. Amaril lost his temper and asked the rest to flee through the tunnel while he bought them some time. He was promptly engulfed by a globe of darkness and attacked by four lizardmen. </p><p></p><p>Unfortunately for the DM, he'd decided to hand Amaril a sword of sharpness a level ago. I asked the DM what I'd have to roll to hit, since Amaril was unable to see in the darkness and if it was still possible to cut off arms and legs as the sword usually could. He flippantly said that a 17 would hit and a 19 would sever an appendage. Four rolls of 19, 20, 20 and 19 later, a few lizardmen pieces came rolling out of the darkness. Followed by Amaril, charging the remaining score or so of lizardmen. By the time they took him down, he'd singlehandedly killed half a dozen and given his companions time to get away. It was a good day to die.</p></blockquote><p></p>
[QUOTE="shilsen, post: 1631696, member: 198"] You called? Actually I haven't had the opportunity to run too many PCs unto death, but here's a couple. [B]My first PC - human ranger whose name I forgot:[/B] Whatzisnehm was a ranger before his time, since he was a 2e character but focused primarily on using the bow. He survived goblins, orcs, giants and golems, but one fine day, his party ran into a pair of wyverns as a random encounter. Wyverns dived, PCs attacked, and poor Whatzisnehm got stung. I think it was the first saving throw vs. poison I ever had to make. Naturally, I rolled a 2 (since a 1 would have been too embarassing). I think the DM was way more shocked than me and apologized profusely for killing the character. I didn't see what the fuss was. This death may not count since it wasn't permanent. Whatzisnehm was raised later and was last seen with other members of his eighth level party being jumped by a full-grown shadow dragon. I'm pretty sure that death [B]was[/B] permanent. [B]The unluckiest bladesinger in the world:[/B] Amaril was a modified elven bladesinger who always had the worst luck. Girdle of masculinity/femininity - check. Criticalled twice by a bullette - check. Left hand severed by a bad guy (no, it wasn't Vader) - check. Shipwrecked and stranded on a desert island - check. So it's safe to say Amaril wasn't in the best of moods. At the time of his demise he was still female, one-handed and had been kicked by a couple of the horses he tried to rescue during the aforementioned shipwreck. On the island, after some increasingly worsening adventures, he and his party were in the process of fighting some strange lizardmen who had a bunch of special abilities, including being able to conjure up darkness at will. The DM was quite evidently using them to shepherd the PCs in a particular direction, and the only way to escape that was through an exit which was too narrow for more than one PC to go through at a time. Amaril lost his temper and asked the rest to flee through the tunnel while he bought them some time. He was promptly engulfed by a globe of darkness and attacked by four lizardmen. Unfortunately for the DM, he'd decided to hand Amaril a sword of sharpness a level ago. I asked the DM what I'd have to roll to hit, since Amaril was unable to see in the darkness and if it was still possible to cut off arms and legs as the sword usually could. He flippantly said that a 17 would hit and a 19 would sever an appendage. Four rolls of 19, 20, 20 and 19 later, a few lizardmen pieces came rolling out of the darkness. Followed by Amaril, charging the remaining score or so of lizardmen. By the time they took him down, he'd singlehandedly killed half a dozen and given his companions time to get away. It was a good day to die. [/QUOTE]
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