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digital insider: Monk in PH3, playtest in May
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4667774" data-attributes="member: 5143"><p>Yeah...to me, it's fairly clear that the Defenders and their secondary roles so far are:</p><p></p><p>Fighter (Striker)</p><p>Paladin (Leader)</p><p>Swordmage (Controller)</p><p>Warden (Controller...although, it could be argued that their secondary role is Defender)</p><p></p><p>To me, in order to be a Controller, you need to have an area attack at range. As the post from WOTC on Wizards and their at wills said, they didn't want to make the controller role defined by AoE, however. They wanted classes from all roles to get multiple attacks and AoEs. So, simply having an AoE doesn't make you a controller.</p><p></p><p>I'd say that the goal of the Defender role is: Keep enemies attacking you and away from your allies.</p><p></p><p>The goal of the Controller role is: Keep enemies AWAY from you and to decrease the effectiveness of attacks that do happen. This is done by decreasing the teamwork of the enemies.</p><p></p><p>If the goal of a Leader is to enhance the teamwork of their allies(healing those who get in trouble, giving bonuses to those who need them at the right times, keeping everyone close together, moving people around for flanking, and so on) then the Controller is the opposite. They examine all of the enemies and figure out ways to make their teamwork fall apart(moving enemies out of flanking, encouraging them to break up and spread their damage around instead of concentrating it, making them leave cover, giving them minuses to hit).</p><p></p><p>The major difference between Defenders and Controllers is that Defenders concentrate on the area immediately surrounding them(1-3 squares away) and Controllers focus on the entire battlefield. Plus, a focus on single target rather than AoE.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4667774, member: 5143"] Yeah...to me, it's fairly clear that the Defenders and their secondary roles so far are: Fighter (Striker) Paladin (Leader) Swordmage (Controller) Warden (Controller...although, it could be argued that their secondary role is Defender) To me, in order to be a Controller, you need to have an area attack at range. As the post from WOTC on Wizards and their at wills said, they didn't want to make the controller role defined by AoE, however. They wanted classes from all roles to get multiple attacks and AoEs. So, simply having an AoE doesn't make you a controller. I'd say that the goal of the Defender role is: Keep enemies attacking you and away from your allies. The goal of the Controller role is: Keep enemies AWAY from you and to decrease the effectiveness of attacks that do happen. This is done by decreasing the teamwork of the enemies. If the goal of a Leader is to enhance the teamwork of their allies(healing those who get in trouble, giving bonuses to those who need them at the right times, keeping everyone close together, moving people around for flanking, and so on) then the Controller is the opposite. They examine all of the enemies and figure out ways to make their teamwork fall apart(moving enemies out of flanking, encouraging them to break up and spread their damage around instead of concentrating it, making them leave cover, giving them minuses to hit). The major difference between Defenders and Controllers is that Defenders concentrate on the area immediately surrounding them(1-3 squares away) and Controllers focus on the entire battlefield. Plus, a focus on single target rather than AoE. [/QUOTE]
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