Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Digitial Battlemapping on the Cheap
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="innerdude" data-source="post: 6986569" data-attributes="member: 85870"><p>I actually have looked at Battlegrounds, and found it to be only slightly better than Roll20. The way you are forced to organize tokens, maps, etc., all as separate assets within its specific folder structure--just so you can USE ANYTHING--is just a massive pain to work through on a "spur of the moment." For everything I've tried other than Tabletop Simulator, the UI is just a constant irritation. Everything is just too . . . fussy, futzy. The stuff you use the most is either buried within menu options, not intuitive, or both. </p><p></p><p>Then there's trying to resize tokens to fit the map size or grid, having to set the grid snapping on or off for both you and the players . . . it's all just too much hassle. </p><p></p><p>By comparison, once you have the basics of Tabletop Simulator down, it's truly a joy to use. It's intuitive because you're actually manipulating 3D objects, which respond as such. I love the ability to just quickly copy/paste 3D models in Tabletop Simulator. Need to throw 8 orcs on the table? Drop one down, copy and paste it 7 times, done. Need to do a quick hand-drawing of a cave complex? Pull out your trusty draw tool, draw out a few boxes, and off you go. Want to change to a different map? Right-click the game board, select a new image URL from the Web, and bam---the new map is loaded. </p><p></p><p>Want to break things up and add some slightly different terrain? Drop a few 3D models of rocks and trees on to the map, move and resize--and it doesn't take any longer to do than it would take to draw it with a dry erase pen. Basically, anything a GM can hand-draw on the table, you can recreate in Tabletop Simulator in almost the same time right in the app, once you understand how to combine pre-printed map images with the existing 3D models.</p><p></p><p>I realize it's largely preference, but nothing I've ever used besides Tabletop Simulator has really worked for what I've wanted---to simulate a battle map tabletop I could use in a live session that requires barely, if any, additional overhead from an actual battle mat.</p></blockquote><p></p>
[QUOTE="innerdude, post: 6986569, member: 85870"] I actually have looked at Battlegrounds, and found it to be only slightly better than Roll20. The way you are forced to organize tokens, maps, etc., all as separate assets within its specific folder structure--just so you can USE ANYTHING--is just a massive pain to work through on a "spur of the moment." For everything I've tried other than Tabletop Simulator, the UI is just a constant irritation. Everything is just too . . . fussy, futzy. The stuff you use the most is either buried within menu options, not intuitive, or both. Then there's trying to resize tokens to fit the map size or grid, having to set the grid snapping on or off for both you and the players . . . it's all just too much hassle. By comparison, once you have the basics of Tabletop Simulator down, it's truly a joy to use. It's intuitive because you're actually manipulating 3D objects, which respond as such. I love the ability to just quickly copy/paste 3D models in Tabletop Simulator. Need to throw 8 orcs on the table? Drop one down, copy and paste it 7 times, done. Need to do a quick hand-drawing of a cave complex? Pull out your trusty draw tool, draw out a few boxes, and off you go. Want to change to a different map? Right-click the game board, select a new image URL from the Web, and bam---the new map is loaded. Want to break things up and add some slightly different terrain? Drop a few 3D models of rocks and trees on to the map, move and resize--and it doesn't take any longer to do than it would take to draw it with a dry erase pen. Basically, anything a GM can hand-draw on the table, you can recreate in Tabletop Simulator in almost the same time right in the app, once you understand how to combine pre-printed map images with the existing 3D models. I realize it's largely preference, but nothing I've ever used besides Tabletop Simulator has really worked for what I've wanted---to simulate a battle map tabletop I could use in a live session that requires barely, if any, additional overhead from an actual battle mat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Digitial Battlemapping on the Cheap
Top