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Dilettante & Implements
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<blockquote data-quote="PrecociousApprentice" data-source="post: 4390077" data-attributes="member: 61449"><p>I think that I would rule this way as well. It is not RAW, but I think that there are way too many nerfs on spellcasters. </p><p></p><p>This doesn't mean that I want spellcasters to outshine meleers. I just want equal treatment.</p><p></p><p>The Implement is the weapon of the caster. Magic item enhancement bonuses are built into the math of the system. Not allowing use of any implement you can use with any implement keyword weapon is harsh. Especially in the case of a wand weilding warlock that has the dilettante racial power and selects a wizard power. He can't even use a wand? He has to take a multiclass feat, and then he can? Where is the balance in this?</p><p></p><p>A fighter with the dilettante racial ability that chooses a paladin, ranger, warlord, cleric, or rogue weapon keyword power doesn't get nerfed in this way. Why no love for the implement users. I think that this and all other implement-weapon discrepencies should be equalized.</p></blockquote><p></p>
[QUOTE="PrecociousApprentice, post: 4390077, member: 61449"] I think that I would rule this way as well. It is not RAW, but I think that there are way too many nerfs on spellcasters. This doesn't mean that I want spellcasters to outshine meleers. I just want equal treatment. The Implement is the weapon of the caster. Magic item enhancement bonuses are built into the math of the system. Not allowing use of any implement you can use with any implement keyword weapon is harsh. Especially in the case of a wand weilding warlock that has the dilettante racial power and selects a wizard power. He can't even use a wand? He has to take a multiclass feat, and then he can? Where is the balance in this? A fighter with the dilettante racial ability that chooses a paladin, ranger, warlord, cleric, or rogue weapon keyword power doesn't get nerfed in this way. Why no love for the implement users. I think that this and all other implement-weapon discrepencies should be equalized. [/QUOTE]
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