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<blockquote data-quote="BiggusGeekus@Work" data-source="post: 964904" data-attributes="member: 7828"><p>IMC, I have the following.</p><p></p><p>*One very dominant overgod who has four "saints". </p><p>*A small group of "old gods" that few worship.</p><p>*Druids</p><p>*"Cult powers" - thousands of small gods that no one trusts, and there is a huge stigma against cultists (because how can you be sure that a god isn't healing you just to fatten you up for the big sacrifice?)</p><p></p><p></p><p>The dominant god has the largest portfolio. The old gods have about three or four domains. The cult gods have exactly two domains, but I support all combinations. The idea is to encourage and reward the players for being "normal" and work within the campaign setting, but if a player REALLY wants a character who follows a god of war and fire, he can ... but he'll have to hide his faith.</p></blockquote><p></p>
[QUOTE="BiggusGeekus@Work, post: 964904, member: 7828"] IMC, I have the following. *One very dominant overgod who has four "saints". *A small group of "old gods" that few worship. *Druids *"Cult powers" - thousands of small gods that no one trusts, and there is a huge stigma against cultists (because how can you be sure that a god isn't healing you just to fatten you up for the big sacrifice?) The dominant god has the largest portfolio. The old gods have about three or four domains. The cult gods have exactly two domains, but I support all combinations. The idea is to encourage and reward the players for being "normal" and work within the campaign setting, but if a player REALLY wants a character who follows a god of war and fire, he can ... but he'll have to hide his faith. [/QUOTE]
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