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<blockquote data-quote="Devon" data-source="post: 163269" data-attributes="member: 1446"><p>This creature sounds like a great idea. Very creative. I'd love to hear more details about it in the creature description. </p><p></p><p>Here are some initial comments:</p><p></p><p>It's hp should be 34 ((5.5*4)+12).</p><p></p><p>It's Confusion bite attack should have a save DC of 10 + 1/2 hit dice + requisite ability modifier. In this case, since it seems like a spell-like effect, and has a Will save, you'd want to use Cha (+0) for a DC of 12. But if it was, perhaps, a poisonous effect (which could be an Extraordinary power, and would likely use a Fort save) then Con would be the better one to use, which would make the DC 15.</p><p></p><p>An outsider has 8+int modifier skill points per hit die, and so this would have (8-1)*4 = 28, with a max of 7 ranks for each skill.</p><p></p><p></p><p></p><p>Advancement traditionally allows up to 3x its initial hit dice, which would make its possible max more like 12. </p><p></p><p></p><p></p><p>Outsiders get attack bonuses as a fighter (+1/hit die) and so this creature would have a BAB of +4, with +1 for Strength. Assuming the claws are its primary attack (as you gave those a +2 melee and the bite a +1), it should read:</p><p></p><p>Attacks: 2 claws +5 melee, bite +3 melee</p><p></p><p>You get half Str bonus on secondary attacks so the damage should read:</p><p></p><p>Damage: claw 1d4+1, bite 1d6</p><p></p><p>For feats, it should get 1 feat +1/4 Extra Hit Dice... and I think a medium-sized creature usually starts with 1 HD, so it wouldn't get a second feat until 5 HD... if you want to still give it all those feats, they should probably be factored into its CR (+0.5 CR per feat, if I go with a precedent set in the Constructs book I have).</p><p></p><p></p><p></p><p>I'd also like to see those powers explained in more detail, such as how often it can become invisible, how many times it can plane shift, more about its teleporting ability, etc. </p><p></p><p>I look forward to seeing more!</p><p></p><p>- Devon</p></blockquote><p></p>
[QUOTE="Devon, post: 163269, member: 1446"] This creature sounds like a great idea. Very creative. I'd love to hear more details about it in the creature description. Here are some initial comments: It's hp should be 34 ((5.5*4)+12). It's Confusion bite attack should have a save DC of 10 + 1/2 hit dice + requisite ability modifier. In this case, since it seems like a spell-like effect, and has a Will save, you'd want to use Cha (+0) for a DC of 12. But if it was, perhaps, a poisonous effect (which could be an Extraordinary power, and would likely use a Fort save) then Con would be the better one to use, which would make the DC 15. An outsider has 8+int modifier skill points per hit die, and so this would have (8-1)*4 = 28, with a max of 7 ranks for each skill. Advancement traditionally allows up to 3x its initial hit dice, which would make its possible max more like 12. Outsiders get attack bonuses as a fighter (+1/hit die) and so this creature would have a BAB of +4, with +1 for Strength. Assuming the claws are its primary attack (as you gave those a +2 melee and the bite a +1), it should read: Attacks: 2 claws +5 melee, bite +3 melee You get half Str bonus on secondary attacks so the damage should read: Damage: claw 1d4+1, bite 1d6 For feats, it should get 1 feat +1/4 Extra Hit Dice... and I think a medium-sized creature usually starts with 1 HD, so it wouldn't get a second feat until 5 HD... if you want to still give it all those feats, they should probably be factored into its CR (+0.5 CR per feat, if I go with a precedent set in the Constructs book I have). I'd also like to see those powers explained in more detail, such as how often it can become invisible, how many times it can plane shift, more about its teleporting ability, etc. I look forward to seeing more! - Devon [/QUOTE]
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