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Dimension Door and Initiative
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<blockquote data-quote="Persiflage" data-source="post: 5341113" data-attributes="member: 73597"><p>Amen, brother. What you said.</p><p></p><p>Besides, what about other spells that achieve short-range teleportation effects? Particularly those that are arguably better for teleport-into-position tactics, such as <em>dimension step</em>? <em>Dimension step, dimension hop, dimension shuffle, regroup, baleful transposition </em>and <em>benign transposition</em> all fail to mention any kind of disorientation or action loss for affected parties. <em>Dimension step</em> is a straight-up free movement gift for all affected subjects, doesn't cause action loss, is a level lower than <em>dimension door</em> and doesn't even require the caster to go along.</p><p></p><p>Given how much harder it is to even set up the <em>dimension door</em> attack compared to these other spells, I hardly think it's worth the effort of introducing further confusion to the initiative rules. Not to mention that most of the proposed fixes run the risk of either doing nothing, or even making matters worse... auto-resetting the teleportees' initiative counts to "immediately before the wizard's next turn" is asking for trouble. At least if you leave things as they are, the others have to wait for their initiative to come up. In a similar vein to the "solution" to the five-foot step "exploits" discussed in another thread, the cure is worse than the disease!</p></blockquote><p></p>
[QUOTE="Persiflage, post: 5341113, member: 73597"] Amen, brother. What you said. Besides, what about other spells that achieve short-range teleportation effects? Particularly those that are arguably better for teleport-into-position tactics, such as [I]dimension step[/I]? [I]Dimension step, dimension hop, dimension shuffle, regroup, baleful transposition [/I]and [I]benign transposition[/I] all fail to mention any kind of disorientation or action loss for affected parties. [I]Dimension step[/I] is a straight-up free movement gift for all affected subjects, doesn't cause action loss, is a level lower than [I]dimension door[/I] and doesn't even require the caster to go along. Given how much harder it is to even set up the [I]dimension door[/I] attack compared to these other spells, I hardly think it's worth the effort of introducing further confusion to the initiative rules. Not to mention that most of the proposed fixes run the risk of either doing nothing, or even making matters worse... auto-resetting the teleportees' initiative counts to "immediately before the wizard's next turn" is asking for trouble. At least if you leave things as they are, the others have to wait for their initiative to come up. In a similar vein to the "solution" to the five-foot step "exploits" discussed in another thread, the cure is worse than the disease! [/QUOTE]
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