Dimension Door - in relation to each other?

Solexe

First Post
Hey everyone!
I have a question about Dimension Door usage (under 3.5 rules)

While teleporting and bringing with yourself other creatures, do they appear at the same positions relative to you?

For example, i cast DD, one of my allies stands 5-ft north from me, the other is lying 5-ft east from me. We jump within the same room (line of sight), me saying "want to be There". Do my allies appear exactly 5-ft to the north and to the east from "There"?
Or maybe i can switch our order in any way, like jump out from the astral plane and put both of them to the north from me, in a line?
If you choose second, can i swap them around myself (maybe put one on the north side of me, and the other on the south) or make a line, each of allies touching each other and last one touching me (as it is said about the beginning of teleportation Dimension Door :: d20srd.org)

Thank you for answers!
 

log in or register to remove this ad


Personally, I'd keep the same relative locations, not cardinal. The guy to my left is still to my left, the guy to my right is still to my right... etc.
 

so, can you turn around, while being in the astral plane, and spin people around you? ;)
you will be facing the opposite direction and the guy who was to the north of you now becomes to the south =)

not that it matters in my case, but a reasonable note "to your right" :3
 

As to the OP:
Not clearly specified in RAW. You go from one point to another, and you can bring others with you within limits, but specific relative arrangements aren't listed, one way or the other.

*Most* DM's will judge that the same relative positions are kept (everyone moves 30 feet north - Dandu's response); others will say say that as long as they stay adjacent to you, it doesn't much matter, and you can swap people around to suit your whimsey; others will go with RSKennan's option. It's not clearly spelled out in Core RAW, so the only person who can give you a truly definitive answer is your DM.

If you're the DM, pick one, run with it, and stay consistent.

Personally, I'd keep the same relative locations, not cardinal. The guy to my left is still to my left, the guy to my right is still to my right... etc.
Do note that 3.5 D&D, by default, doesn't have facing.
 


Its magic, so you have to figure out just how much momentum is conserved and whatnot. The way I'd probably do it is the way Dandu suggested. Everything is relative to you from the point you DDoor. If you had one person to the north and one to the east, you could leave them there, or rotate north guy to east and east guy to south, or north guy to south and east guy to west, or north guy to west and east guy to north, for example.
 


Pets & Sidekicks

Remove ads

Top