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Diminishing Returns on Hero Powers?
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<blockquote data-quote="Alzrius" data-source="post: 457868" data-attributes="member: 8461"><p>Hmm, good points...it just seemed a bit off to me since no one but the relevent spellcasters would want the Heightened version of the mental stats, but pretty much any character would want the Heightened physical stats. What you said makes sense though. Do you guys know if you're going to go through with it for the BBoSP?</p><p></p><p>One other thing I wanted to ask about was will we see anything along the lines of an optional rule about limiting expenditure of Hero Points on a single power to 3 + <em>Hero</em> level, instead of your total character level? That would prevent, as was mentioned previously, a Cleric 11/Hero 2 from just taking 16 HrPs and spending them all on Wisdom, similar to how a multiclass spellcaster doesn't get to use his total character level as his caster level when throwing a spell. I know there would be some drawbacks to this rule (especially compared to how it is now), but it would help for a DM who wanted to keep super powers to a set level within his game, especially considering that that wouldn't affect the costs for the templates.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 457868, member: 8461"] Hmm, good points...it just seemed a bit off to me since no one but the relevent spellcasters would want the Heightened version of the mental stats, but pretty much any character would want the Heightened physical stats. What you said makes sense though. Do you guys know if you're going to go through with it for the BBoSP? One other thing I wanted to ask about was will we see anything along the lines of an optional rule about limiting expenditure of Hero Points on a single power to 3 + [I]Hero[/I] level, instead of your total character level? That would prevent, as was mentioned previously, a Cleric 11/Hero 2 from just taking 16 HrPs and spending them all on Wisdom, similar to how a multiclass spellcaster doesn't get to use his total character level as his caster level when throwing a spell. I know there would be some drawbacks to this rule (especially compared to how it is now), but it would help for a DM who wanted to keep super powers to a set level within his game, especially considering that that wouldn't affect the costs for the templates. [/QUOTE]
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