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General Tabletop Discussion
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Diminishing Returns on Hero Powers?
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<blockquote data-quote="Alzrius" data-source="post: 464709" data-attributes="member: 8461"><p>You know, you wouldn't need to ask many of these questions if you would just buy the product.</p><p></p><p>As near as I can tell, spellcasters really don't give up any more to take a Hero level than they would to take a level in any non-spellcasting class, since the Hero class is balanced.</p><p></p><p>I agree with you about how some characters could get more use out of those enhanced stats than others, bonus spells notwithstanding, such as my example of a monk who ups his Wisdom to get mad AC bonuses. Im sure there are other examples too, but for the most part, it isnt that bad, since, as Ryan said, it works pretty well with the whole level-requirement thing to spend that many points.</p><p></p><p>iirc, there is no super power that ups base attack bonus or otherwise grants a bonus to it. Your best bet is to take Heightened Strength, which does give all the benefits of having an increased strength, namely increased attack and damage bonuses. </p><p></p><p>Feats are indeed 2 HrP a piece. In the example you give, the Barbarian could gain eight feats in two Hero levels, but again, you aren't factoring in what he'd be giving up. He'd get abysmal saving throw bonuses, a pathetic increase in hit die (a mere d4 at each level), no skill points at all, and worst of all, none of the Barbarian special abilities he's been used to for so long...basically, for the time that he adventures to gain the experience points to go up those two levels, he's working under a disadvantage, one that helps to offset the bonus of getting that many feats. By the time he gets those two Hero levels, an equal level Fighter will have some some pretty nice bonuses and such that the Barbarian gave up to get those feats.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 464709, member: 8461"] You know, you wouldn't need to ask many of these questions if you would just buy the product. As near as I can tell, spellcasters really don't give up any more to take a Hero level than they would to take a level in any non-spellcasting class, since the Hero class is balanced. I agree with you about how some characters could get more use out of those enhanced stats than others, bonus spells notwithstanding, such as my example of a monk who ups his Wisdom to get mad AC bonuses. Im sure there are other examples too, but for the most part, it isnt that bad, since, as Ryan said, it works pretty well with the whole level-requirement thing to spend that many points. iirc, there is no super power that ups base attack bonus or otherwise grants a bonus to it. Your best bet is to take Heightened Strength, which does give all the benefits of having an increased strength, namely increased attack and damage bonuses. Feats are indeed 2 HrP a piece. In the example you give, the Barbarian could gain eight feats in two Hero levels, but again, you aren't factoring in what he'd be giving up. He'd get abysmal saving throw bonuses, a pathetic increase in hit die (a mere d4 at each level), no skill points at all, and worst of all, none of the Barbarian special abilities he's been used to for so long...basically, for the time that he adventures to gain the experience points to go up those two levels, he's working under a disadvantage, one that helps to offset the bonus of getting that many feats. By the time he gets those two Hero levels, an equal level Fighter will have some some pretty nice bonuses and such that the Barbarian gave up to get those feats. [/QUOTE]
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