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Dimishing Return within Roles and Multiclassing
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<blockquote data-quote="Scipio202" data-source="post: 4200168" data-attributes="member: 63152"><p>OK, so I went through the PrRC and counted up how many powers each class had that attacked a particular defense. This is a rough estimate since we have more powers for some classes then others.</p><p></p><p>Class [Power / Role] - AC / Reflex / Will / Fort</p><p></p><p>Wizard [Arcane / Controller] - 0 / 9 / 5 / 3</p><p>Warlock [Arcane / Striker] --- 0 / 2 / 2 / 0</p><p></p><p>Paladin [Divine / Defender] - 4 / 0 / 4 / 0</p><p>Cleric [Divine / Leader] ----- 1 / 2 / 3 / 0</p><p></p><p>Fighter [Martial / Defender] - 4 / 0 / 0 / 0</p><p>Warlord [Martial / Leader] -- 7 / 0 / 0 / 0</p><p>Ranger [Martial / Striker] --- 5 / 0 / 0 / 0</p><p>Rogue [Martial / Striker] ---- 2 / 1 / 1 / 1</p><p></p><p>So it seems that while effects seemed to be grouped by role, attacking defenses seem to be grouped by power source. Martial almost always attacks AC. Arcane is really the only source that attacks Fort a lot. Divine hits mostly AC and Will.</p><p></p><p>I also quickly went through the monster compendium in hong's sig, and looked at the difference between the highest defense (almost always AC) and the lowest (seemed fairly evenly spread between Reflex, Will and Fort).</p><p></p><p>Average difference: 4.54</p><p>Median difference: 4</p><p>Max difference: 11</p><p>% of monsters with difference >= 6: 25%</p><p></p><p>So, getting past AC to attack the appropriate defense can be a big attack bonus. For Martial PCs it may be very useful to get an attack that avoids AC. For Divine or Arcane, either they'll have most bases covered, or it may just not be worth it to pay a feat to trade a Will for a Fort, for example. Plus, since you can't trade at-wills, you'll only get one attack against the weaker defense. That seems somewhat less useful than trading for healing or AoEs.</p></blockquote><p></p>
[QUOTE="Scipio202, post: 4200168, member: 63152"] OK, so I went through the PrRC and counted up how many powers each class had that attacked a particular defense. This is a rough estimate since we have more powers for some classes then others. Class [Power / Role] - AC / Reflex / Will / Fort Wizard [Arcane / Controller] - 0 / 9 / 5 / 3 Warlock [Arcane / Striker] --- 0 / 2 / 2 / 0 Paladin [Divine / Defender] - 4 / 0 / 4 / 0 Cleric [Divine / Leader] ----- 1 / 2 / 3 / 0 Fighter [Martial / Defender] - 4 / 0 / 0 / 0 Warlord [Martial / Leader] -- 7 / 0 / 0 / 0 Ranger [Martial / Striker] --- 5 / 0 / 0 / 0 Rogue [Martial / Striker] ---- 2 / 1 / 1 / 1 So it seems that while effects seemed to be grouped by role, attacking defenses seem to be grouped by power source. Martial almost always attacks AC. Arcane is really the only source that attacks Fort a lot. Divine hits mostly AC and Will. I also quickly went through the monster compendium in hong's sig, and looked at the difference between the highest defense (almost always AC) and the lowest (seemed fairly evenly spread between Reflex, Will and Fort). Average difference: 4.54 Median difference: 4 Max difference: 11 % of monsters with difference >= 6: 25% So, getting past AC to attack the appropriate defense can be a big attack bonus. For Martial PCs it may be very useful to get an attack that avoids AC. For Divine or Arcane, either they'll have most bases covered, or it may just not be worth it to pay a feat to trade a Will for a Fort, for example. Plus, since you can't trade at-wills, you'll only get one attack against the weaker defense. That seems somewhat less useful than trading for healing or AoEs. [/QUOTE]
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