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DINO-PIRATES: True20 In Action
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<blockquote data-quote="barsoomcore" data-source="post: 2858704" data-attributes="member: 812"><p>I'll challenge the "lack of material" criticism, though. Like I said, converting existing d20 creatures is a total breeze. It's no harder than, say, hand copying the statblock from the MM into your adventure text. Seriously, it takes a few minutes, that's all. At least for the four or five creatures I translated across it did. Piece of cake.</p><p></p><p>So there's plenty of material out there, says me.</p><p></p><p>The game itself was hugely fun. The first combat knocked two-thirds of the party unconscious in the first round, but they managed to prevail anyway. They found themselves on a Flash Gordon flying pedestal arena combat thingummy, ended up jumping the lava chasm and mind-crushing giant monkeys into helping them strike down the SLAVE QUEEN herself. VERY fun.</p><p></p><p>I'll be running more DINO-PIRATES sessions around and about. Whee!</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 2858704, member: 812"] I'll challenge the "lack of material" criticism, though. Like I said, converting existing d20 creatures is a total breeze. It's no harder than, say, hand copying the statblock from the MM into your adventure text. Seriously, it takes a few minutes, that's all. At least for the four or five creatures I translated across it did. Piece of cake. So there's plenty of material out there, says me. The game itself was hugely fun. The first combat knocked two-thirds of the party unconscious in the first round, but they managed to prevail anyway. They found themselves on a Flash Gordon flying pedestal arena combat thingummy, ended up jumping the lava chasm and mind-crushing giant monkeys into helping them strike down the SLAVE QUEEN herself. VERY fun. I'll be running more DINO-PIRATES sessions around and about. Whee! [/QUOTE]
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