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*Pathfinder & Starfinder
Dinosaur Conversions?
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<blockquote data-quote="tankschmidt" data-source="post: 4458366" data-attributes="member: 35915"><p>I don't think there's a Deinonychus in the MM, although I could be wrong. I do like Kunimatyu's, particularly that Cunning Hunter power. </p><p></p><p>Here's a T-Rex I grabbed from either here or the WoTC boards:</p><p></p><p>Dinosaur, Tyranosaurus Rex; Level 8 Solo Brute</p><p>Huge natural beast (Reptile)</p><p>HP 390; Bloodied 195</p><p>AC 22; Fortitude 25, Reflex 20, Will 17</p><p>Initiative: +5 Senses: Perception +11; darkvision</p><p>Speed 8</p><p>Basic Melee Bite (standard; at-will) Reach 2; +12 vs. AC; 1d10+5 damage and if the target is large size or smaller, the target is grabbed (until escape). A target trying to escape the grab takes a –4 penalty to the check. The target cannot forced to move by a push, pull or slide once grabbed.</p><p>Melee Roaring Charge (Standard; Charge; Recharge 4,5 or 6) Reach 2; The T-Rex Makes a normal charge attack except he can move up to double his speed as part of the charge.</p><p>Melee Trample (standard; at-will) The T-Rex can move up to its speed and enter enemies’ spaces. This movement provokes opportunity attacks, and the T-rex must end its move in an unoccupied space. When it enters an enemy’s space, the T-Rex makes a trample attack: +12 vs. Reflex; 1d8 + 5 damage, and the target is knocked prone.</p><p>Melee Chew Toy (Standard, At Will) Grabbed target only; +12 Vs Fort; 2d8 + 5 Damage and target is dazed (save ends). The creature then automatically escapes the grab, as the T-Rex spits it out.</p><p>Melee Enraged Stomping (Immediate reaction; when first bloodied; encounter) Reach 2; The T-Rex trashes around, stomping and flailling hits head and tail. +12 Vs AC on all enemies within reach, 1d8+5 damage.</p><p>Alignment unaligned Languages -</p><p>Str: 20 (+9) Dex: 16 (+7) Con: 22 (+10) Int: 2 (0) Wis: 16 (+7) Cha: 10 (+4)</p><p>Skill: Athletics +19</p></blockquote><p></p>
[QUOTE="tankschmidt, post: 4458366, member: 35915"] I don't think there's a Deinonychus in the MM, although I could be wrong. I do like Kunimatyu's, particularly that Cunning Hunter power. Here's a T-Rex I grabbed from either here or the WoTC boards: Dinosaur, Tyranosaurus Rex; Level 8 Solo Brute Huge natural beast (Reptile) HP 390; Bloodied 195 AC 22; Fortitude 25, Reflex 20, Will 17 Initiative: +5 Senses: Perception +11; darkvision Speed 8 Basic Melee Bite (standard; at-will) Reach 2; +12 vs. AC; 1d10+5 damage and if the target is large size or smaller, the target is grabbed (until escape). A target trying to escape the grab takes a –4 penalty to the check. The target cannot forced to move by a push, pull or slide once grabbed. Melee Roaring Charge (Standard; Charge; Recharge 4,5 or 6) Reach 2; The T-Rex Makes a normal charge attack except he can move up to double his speed as part of the charge. Melee Trample (standard; at-will) The T-Rex can move up to its speed and enter enemies’ spaces. This movement provokes opportunity attacks, and the T-rex must end its move in an unoccupied space. When it enters an enemy’s space, the T-Rex makes a trample attack: +12 vs. Reflex; 1d8 + 5 damage, and the target is knocked prone. Melee Chew Toy (Standard, At Will) Grabbed target only; +12 Vs Fort; 2d8 + 5 Damage and target is dazed (save ends). The creature then automatically escapes the grab, as the T-Rex spits it out. Melee Enraged Stomping (Immediate reaction; when first bloodied; encounter) Reach 2; The T-Rex trashes around, stomping and flailling hits head and tail. +12 Vs AC on all enemies within reach, 1d8+5 damage. Alignment unaligned Languages - Str: 20 (+9) Dex: 16 (+7) Con: 22 (+10) Int: 2 (0) Wis: 16 (+7) Cha: 10 (+4) Skill: Athletics +19 [/QUOTE]
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