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<blockquote data-quote="Star Gazer" data-source="post: 191638" data-attributes="member: 2611"><p>I needed to create a whole bunch of dinosaurs for my Zharillia campaign and needed a way to do it quickly. Necessity being the mother of invention, I came up with a concept called a Mold, something halfway between a full write-up of a monster and a template, which is something you apply to an already exsisting monster. A mold is used when you have a group of monsters that all have some basic abilities and features, for example: Frills and horns for the <em>ceratopsids</em>. This is an extension of a post somebody made a few months ago about giving dinosaurs a type modifier (if it was you, email me so I can give you credit).</p><p></p><p>So far so good. I created a bunch of molds for differing taxonomic families of dinosaurs and if there's enough interest, I'll post my dinsaur writeups too and publish the whole thing as a .pdf. </p><p></p><p>Please note: Not all of the information here is, in a technical sense, scientifically accurate. There is much information about dinosaurs that we just don't have. I have taken a few artistic liberties in their descriptions so as to enhance in-game play.</p><p></p><p>What I'm looking for is some feedback on the usefulness of this information: are there too many data fields, or am I missing something? Is there a major family of dinosaurs that I have missed (I know of several, but they fit molds provided for other families). And the major question: Do these molds provide enough information for you to create your own dinosaurs?</p><p></p><p>I have attached the full document as a Word97(!) .doc file. I used W97 to make sure that everybody can read it. I will be posting excerpts here for those of you who don't want to d/l the file.</p></blockquote><p></p>
[QUOTE="Star Gazer, post: 191638, member: 2611"] I needed to create a whole bunch of dinosaurs for my Zharillia campaign and needed a way to do it quickly. Necessity being the mother of invention, I came up with a concept called a Mold, something halfway between a full write-up of a monster and a template, which is something you apply to an already exsisting monster. A mold is used when you have a group of monsters that all have some basic abilities and features, for example: Frills and horns for the [i]ceratopsids[/i]. This is an extension of a post somebody made a few months ago about giving dinosaurs a type modifier (if it was you, email me so I can give you credit). So far so good. I created a bunch of molds for differing taxonomic families of dinosaurs and if there's enough interest, I'll post my dinsaur writeups too and publish the whole thing as a .pdf. Please note: Not all of the information here is, in a technical sense, scientifically accurate. There is much information about dinosaurs that we just don't have. I have taken a few artistic liberties in their descriptions so as to enhance in-game play. What I'm looking for is some feedback on the usefulness of this information: are there too many data fields, or am I missing something? Is there a major family of dinosaurs that I have missed (I know of several, but they fit molds provided for other families). And the major question: Do these molds provide enough information for you to create your own dinosaurs? I have attached the full document as a Word97(!) .doc file. I used W97 to make sure that everybody can read it. I will be posting excerpts here for those of you who don't want to d/l the file. [/QUOTE]
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