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Dinosaurs as Animal Companions - Gamebreaker?
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<blockquote data-quote="Raven Crowking" data-source="post: 4004782" data-attributes="member: 18280"><p>Well, of course not -- but there is a big difference between an apatosaurus or triceratops appearing out of the blue as a riding animal in an area known to the PCs , and a creature hiding away from civilization in the fastness of a deep wood, or the depths of an unexplored ruin.</p><p></p><p>One would assume that the herd animals in a given region would be known to those dwelling there, and that the common threats in that region would likewise be known. A herd of dinosaurs would almost certainly be known over the area it roamed (and, unless a Lost World scenario was in play, it would almost certainly be migratory).</p><p></p><p>Also, note, that the long-term player questioned riding a dinosaur immediately, as something that violated the "world rules" of the game he thought he was playing. "To him dinosaurs were creatures that might have lived on some far off continent, they did not get ridden around like a horse" is not a statment about game rules, but world rules.</p><p></p><p>Reading the OP leaves me with a strong impression that this is a case where the DM violated the established rules of his world to avoid saying "No" to the new player. However, players rely upon the established rules of a game world to provide verisimiltude and to give them a basis upon which to make their decisions. Breaking world rules breaks suspension of disbelief.</p><p></p><p>The DM either wasn't clear about world rules that should have been obvious to the players, or he should have said "No" to the new player. Unless of course, he prefers this new player to the one who quit. In any event, it seems clear to me that the player who quit didn't have faith that the new character made sense within a larger context that he didn't have access to. And, again, this is a DM problem....or the player who quit is no great loss.</p><p></p><p>IMHO, of course.</p><p></p><p></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4004782, member: 18280"] Well, of course not -- but there is a big difference between an apatosaurus or triceratops appearing out of the blue as a riding animal in an area known to the PCs , and a creature hiding away from civilization in the fastness of a deep wood, or the depths of an unexplored ruin. One would assume that the herd animals in a given region would be known to those dwelling there, and that the common threats in that region would likewise be known. A herd of dinosaurs would almost certainly be known over the area it roamed (and, unless a Lost World scenario was in play, it would almost certainly be migratory). Also, note, that the long-term player questioned riding a dinosaur immediately, as something that violated the "world rules" of the game he thought he was playing. "To him dinosaurs were creatures that might have lived on some far off continent, they did not get ridden around like a horse" is not a statment about game rules, but world rules. Reading the OP leaves me with a strong impression that this is a case where the DM violated the established rules of his world to avoid saying "No" to the new player. However, players rely upon the established rules of a game world to provide verisimiltude and to give them a basis upon which to make their decisions. Breaking world rules breaks suspension of disbelief. The DM either wasn't clear about world rules that should have been obvious to the players, or he should have said "No" to the new player. Unless of course, he prefers this new player to the one who quit. In any event, it seems clear to me that the player who quit didn't have faith that the new character made sense within a larger context that he didn't have access to. And, again, this is a DM problem....or the player who quit is no great loss. IMHO, of course. RC [/QUOTE]
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