Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Dinosaurs as Animal Companions - Gamebreaker?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mallus" data-source="post: 4004866" data-attributes="member: 3887"><p>It's a player/group communication problem. </p><p></p><p></p><p>Or they might rationalize said camel's (or dinosaur's) presence via some magical item or permanent spell effect that protects it from antithetical environmental conditions. It's absurdly easy to justify the camel (or dinosaur) in the context of your average D&D setting. The real question is, "Are you willing to do so?" Are you capable of playing well with others?</p><p></p><p>When it comes right down to it, you can expend your energy trying to make the game work, or you can do the opposite. Other players are going to have their fun in their own way. Either you can accept that, and actively work with your fellow players in order to make the game as enjoyable as possible for everyone (seeing as everyone bears the responsibility for making a campaign run smoothly). Or you can rather selfishly focus on your own enjoyment (which, in this case, means dictating what kind of <em>animal companion</em> your fellow players can have), and put your efforts into derailing the game --or leaving, as these people did. </p><p></p><p></p><p>This kind of thing will happen as long as players want different things out of the game. No amount of skillful setting design/implementation can solve what are essentially interpersonal problem. Again, seeing as it's so simple to justify the dinosaur (or camel, or Snuffleupagus, for that matter) with magic, I can't help but see this as a power issue; one (or more) players telling another what they can play, an attempt to dictate what the play experience will be, instead trying to compromise/make the best of it. </p><p></p><p>The only real solution is communication and the fostering a healthy level of mutual respect among the group. What I like to call an HTE (High-Trust Environment).</p></blockquote><p></p>
[QUOTE="Mallus, post: 4004866, member: 3887"] It's a player/group communication problem. Or they might rationalize said camel's (or dinosaur's) presence via some magical item or permanent spell effect that protects it from antithetical environmental conditions. It's absurdly easy to justify the camel (or dinosaur) in the context of your average D&D setting. The real question is, "Are you willing to do so?" Are you capable of playing well with others? When it comes right down to it, you can expend your energy trying to make the game work, or you can do the opposite. Other players are going to have their fun in their own way. Either you can accept that, and actively work with your fellow players in order to make the game as enjoyable as possible for everyone (seeing as everyone bears the responsibility for making a campaign run smoothly). Or you can rather selfishly focus on your own enjoyment (which, in this case, means dictating what kind of [i]animal companion[/i] your fellow players can have), and put your efforts into derailing the game --or leaving, as these people did. This kind of thing will happen as long as players want different things out of the game. No amount of skillful setting design/implementation can solve what are essentially interpersonal problem. Again, seeing as it's so simple to justify the dinosaur (or camel, or Snuffleupagus, for that matter) with magic, I can't help but see this as a power issue; one (or more) players telling another what they can play, an attempt to dictate what the play experience will be, instead trying to compromise/make the best of it. The only real solution is communication and the fostering a healthy level of mutual respect among the group. What I like to call an HTE (High-Trust Environment). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dinosaurs as Animal Companions - Gamebreaker?
Top