Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Dinosaurs as Animal Companions - Gamebreaker?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 4004903" data-attributes="member: 18280"><p>And, if one were using an Australian-type backdrop, players would rightly raise an eyebrow at massive herds of buffalo....or even one buffalo. Likewise, in a European-themed area, the appearance of kangaroos would require explaining.</p><p></p><p>As your post suggests, players come to the table with some preconceived notions (predominantely cultural or historical) about what is possible and/or likely in the game world. Even at 1st level, the <em>characters</em> have lived in that world for over a dozen years (in some cases, over a century) and should have some idea what is normal.</p><p></p><p>But, in the OP, we are not even talking about a 1st level game. We are talking about a 10th level game, by which point both players and their characters should have some idea what the texture of the world is like.</p><p></p><p></p><p></p><p>I disagree. Not because dinosaurs are any stranger than, say, medusas, but because their existance is going to leave a large footprint on the world. IMHO, it is part of good DMing to consider the footprints that creatures leave on your world, so that the players have clues as to what they are likely to meet in a given area. A ruin inhabited by thousands of dire rats, for instance, is going to show signs of things having been gnawed, and is going to exhibit rat droppings. Finding signs of the creature's existence is as important as meeting the creature itself -- it is a requisite for anticipation.</p><p></p><p></p><p></p><p>Hence "Unless of course, he prefers this new player to the one who quit."</p><p></p><p>(Although, of course, I am the first person to say you shouldn't be playing in -- or running -- a game you aren't enjoying.)</p><p></p><p>But, frankly, that doesn't seem to be the case from the OP. Which may suggest that the dinosaur was the straw that broke the camel's back, and that the DM might want to communicate what is possible in his campaign world a bit more clearly. And might want to say "No" to something that doesn't fit.</p><p></p><p>Normally I come down in defense of the DM. I am the first person to say that the DM has every right to say "My way or the highway." But, if the DM doesn't want the players to select the highway, he <em>must</em> provide a game that they enjoy playing in.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4004903, member: 18280"] And, if one were using an Australian-type backdrop, players would rightly raise an eyebrow at massive herds of buffalo....or even one buffalo. Likewise, in a European-themed area, the appearance of kangaroos would require explaining. As your post suggests, players come to the table with some preconceived notions (predominantely cultural or historical) about what is possible and/or likely in the game world. Even at 1st level, the [i]characters[/i] have lived in that world for over a dozen years (in some cases, over a century) and should have some idea what is normal. But, in the OP, we are not even talking about a 1st level game. We are talking about a 10th level game, by which point both players and their characters should have some idea what the texture of the world is like. I disagree. Not because dinosaurs are any stranger than, say, medusas, but because their existance is going to leave a large footprint on the world. IMHO, it is part of good DMing to consider the footprints that creatures leave on your world, so that the players have clues as to what they are likely to meet in a given area. A ruin inhabited by thousands of dire rats, for instance, is going to show signs of things having been gnawed, and is going to exhibit rat droppings. Finding signs of the creature's existence is as important as meeting the creature itself -- it is a requisite for anticipation. Hence "Unless of course, he prefers this new player to the one who quit." (Although, of course, I am the first person to say you shouldn't be playing in -- or running -- a game you aren't enjoying.) But, frankly, that doesn't seem to be the case from the OP. Which may suggest that the dinosaur was the straw that broke the camel's back, and that the DM might want to communicate what is possible in his campaign world a bit more clearly. And might want to say "No" to something that doesn't fit. Normally I come down in defense of the DM. I am the first person to say that the DM has every right to say "My way or the highway." But, if the DM doesn't want the players to select the highway, he [i]must[/i] provide a game that they enjoy playing in. RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dinosaurs as Animal Companions - Gamebreaker?
Top