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Dinosaurs as Animal Companions - Gamebreaker?
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<blockquote data-quote="Rackhir" data-source="post: 4005042" data-attributes="member: 149"><p>We're talking about a world where it is quite conceivable that every so often a gate to the plane of "Creatures The DM Didn't Think Of Right Off The Bat" opens up and kicks out a couple of creatures that either weren't found in that area or would die off shortly.</p><p></p><p>Our world is also not one where either magic or gods (in the D&D sense of the word) exist. Lots of things we regard as reasonable and rational simply go right out the window in such a world. Remember people can create matter by just waving their hands and uttering a couple of magical words. This is the sort of thing I meant by "Physics is a house rule in D&D". While yes it does aid in the suspension of disbelief if things "make sense" according to what we are used to. In a world where the sort of things that happens on a daily basis in any sort of D&D world, Inconceivable does not mean what you think it does.</p><p></p><p>While it's nice if the DM has devoted the time and the intellect to creating a completely plausible and detailed ecology and history from the beginning of time. It is not Bad/Wrong Fun not to do so, though it might well not be a campaign either you or RC would enjoy running in.</p><p></p><p></p><p></p><p>Except that a Thoqqua is a creature the characters may well have run into at first level and by the time they are hitting 10th, they probably regard something like that as boring and mundane. As far as a top level predator goes, dinos pale in comparision to a lot of stuff in D&D. A T-Rex is only a cr 8 creature, that means it takes at least 2 of them to be an even threat to a 10th lvl party.</p><p></p><p></p><p></p><p>Look from this description, you quite clearly prefer a lot of Sturm und Drang and in character RP reactions to everything that comes along. This isn't the case for everyone. If someone brought a dino into a campaign that I was running in or running my reaction would be "So what?" They're pretty pedestrian compared to a lot of the stuff one encounters on a regular basis as an adventurer. Compared to some of the things that our DM tossed at us in a city of aberrations, they aren't something I'd even bat an eye at. (Among other things we found a "reference Goblin". One that had been thinly sliced and glued back together along one side so you could "flip" through it.)</p><p></p><p>If you prefer going into long histrionics every time your character encounters anything even slightly out of the mundane, terrific for you. People used to freak out at encountering such bizarre creatures as Elephants and manatees. Me, compared to griffons, Dragonnettes, Hippogrifs, Giant Bats, Giant Owls, or whatever, a riding Dino just isn't something to get worked up about. Sure maybe my character hasn't encountered one before, but he's an adventurer. Running into odd things is part of the job descriptions.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 4005042, member: 149"] We're talking about a world where it is quite conceivable that every so often a gate to the plane of "Creatures The DM Didn't Think Of Right Off The Bat" opens up and kicks out a couple of creatures that either weren't found in that area or would die off shortly. Our world is also not one where either magic or gods (in the D&D sense of the word) exist. Lots of things we regard as reasonable and rational simply go right out the window in such a world. Remember people can create matter by just waving their hands and uttering a couple of magical words. This is the sort of thing I meant by "Physics is a house rule in D&D". While yes it does aid in the suspension of disbelief if things "make sense" according to what we are used to. In a world where the sort of things that happens on a daily basis in any sort of D&D world, Inconceivable does not mean what you think it does. While it's nice if the DM has devoted the time and the intellect to creating a completely plausible and detailed ecology and history from the beginning of time. It is not Bad/Wrong Fun not to do so, though it might well not be a campaign either you or RC would enjoy running in. Except that a Thoqqua is a creature the characters may well have run into at first level and by the time they are hitting 10th, they probably regard something like that as boring and mundane. As far as a top level predator goes, dinos pale in comparision to a lot of stuff in D&D. A T-Rex is only a cr 8 creature, that means it takes at least 2 of them to be an even threat to a 10th lvl party. Look from this description, you quite clearly prefer a lot of Sturm und Drang and in character RP reactions to everything that comes along. This isn't the case for everyone. If someone brought a dino into a campaign that I was running in or running my reaction would be "So what?" They're pretty pedestrian compared to a lot of the stuff one encounters on a regular basis as an adventurer. Compared to some of the things that our DM tossed at us in a city of aberrations, they aren't something I'd even bat an eye at. (Among other things we found a "reference Goblin". One that had been thinly sliced and glued back together along one side so you could "flip" through it.) If you prefer going into long histrionics every time your character encounters anything even slightly out of the mundane, terrific for you. People used to freak out at encountering such bizarre creatures as Elephants and manatees. Me, compared to griffons, Dragonnettes, Hippogrifs, Giant Bats, Giant Owls, or whatever, a riding Dino just isn't something to get worked up about. Sure maybe my character hasn't encountered one before, but he's an adventurer. Running into odd things is part of the job descriptions. [/QUOTE]
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