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Dinosaurs as Animal Companions - Gamebreaker?
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<blockquote data-quote="Brother MacLaren" data-source="post: 4005075" data-attributes="member: 15999"><p>Please note that I said "at least a nominal amount of attention to ecology." Nowhere did I say that a completely plausible and detailed ecology was necessary. But if you want dinosaurs to appear where they were previously unknown, you at least need SOME SORT of an in-game explanation. Either they're on a faraway island, or they were magically preserved by some god, or recently created by a wizard. Fine. At least that's something. "They're in the latest MM" is not an explanation for why they've suddenly appeared in the game world.</p><p></p><p></p><p>CR has nothing to do with its exotic-ness. If they PCs have seen dragons, they would likely regard the dinosaur as some sort of relative and not be weirded out. But some campaigns feature relatively few monsters and more classed PC races or humanoids as enemies -- and in those campaigns, I would feel it appropriate as a player to treat monsters as unusual.</p><p></p><p></p><p>Whoa, hold on there. "long histrionics"? I offered perhaps a 20-second scene to convey "This is a strange animal for this Conan-type setting, let's have the PCs react in-character accordingly and move on." If the dinosaur was exotic, it should be respected as such and have a little bit of RP talking about the in-game explanation for why it is there (and NOT "it's in the rules"). As a player, I would feel I was disrespecting the setting by treating the exotic as mundane. Now, if the dinosaur was not exotic (as in Eberron), there's no need for the scene.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 4005075, member: 15999"] Please note that I said "at least a nominal amount of attention to ecology." Nowhere did I say that a completely plausible and detailed ecology was necessary. But if you want dinosaurs to appear where they were previously unknown, you at least need SOME SORT of an in-game explanation. Either they're on a faraway island, or they were magically preserved by some god, or recently created by a wizard. Fine. At least that's something. "They're in the latest MM" is not an explanation for why they've suddenly appeared in the game world. CR has nothing to do with its exotic-ness. If they PCs have seen dragons, they would likely regard the dinosaur as some sort of relative and not be weirded out. But some campaigns feature relatively few monsters and more classed PC races or humanoids as enemies -- and in those campaigns, I would feel it appropriate as a player to treat monsters as unusual. Whoa, hold on there. "long histrionics"? I offered perhaps a 20-second scene to convey "This is a strange animal for this Conan-type setting, let's have the PCs react in-character accordingly and move on." If the dinosaur was exotic, it should be respected as such and have a little bit of RP talking about the in-game explanation for why it is there (and NOT "it's in the rules"). As a player, I would feel I was disrespecting the setting by treating the exotic as mundane. Now, if the dinosaur was not exotic (as in Eberron), there's no need for the scene. [/QUOTE]
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